41 lines
821 B
C#
41 lines
821 B
C#
using System;
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namespace DepthFirstScheduler
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{
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[Serializable]
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public struct Unit : IEquatable<Unit>
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{
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static readonly Unit @default = new Unit();
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public static Unit Default { get { return @default; } }
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public static bool operator ==(Unit first, Unit second)
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{
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return true;
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}
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public static bool operator !=(Unit first, Unit second)
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{
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return false;
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}
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public bool Equals(Unit other)
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{
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return true;
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}
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public override bool Equals(object obj)
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{
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return obj is Unit;
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}
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public override int GetHashCode()
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{
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return 0;
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}
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public override string ToString()
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{
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return "()";
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}
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}
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}
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