soundvision/UnityProject/Assets/Scripts/PdConnection/PdLevelBind.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
[System.Serializable]
public class LevelEvent : UnityEvent<float>
{
}
public class PdLevelBind : MonoBehaviour
{
[SerializeField] private PdBackend pdbackend;
[SerializeField, Range(1, 16)] private int channel = 1;
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[SerializeField] private LevelEvent levelChanged;
[SerializeField] bool logLevel;
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private float level_;
void Update()
{
var level = pdbackend.LevelArray.Data[channel - 1];
if (level_ != level)
{
level_ = level;
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levelChanged.Invoke(level_);
if (logLevel)
{
Debug.Log("Level:" + level_);
}
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}
}
}
}