soundvision/UnityProject/Assets/Editor/PdBindEditor.cs

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2019-09-28 10:53:22 +00:00
using UnityEngine;
using UnityEditor;
using Random = UnityEngine.Random;
namespace cylvester
{
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[CustomEditor(typeof(PdBind))]
class PdBindEditor : UnityEditor.Editor
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{
private int selectedSpectrum_;
private Texture2D texture_;
private readonly string[] channels = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16"
};
private Rect paintSpace_;
private Rect selectedArea_;
private Rect scaledRect_;
public void OnEnable()
{
texture_ = new Texture2D(256, 256);
}
public override void OnInspectorGUI()
{
var backend = (PdBackend)target;
if (Event.current.isMouse && Event.current.button == 0)
{
switch (Event.current.type)
{
case EventType.MouseDown:
{
var mousePos = Event.current.mousePosition;
selectedArea_.x = mousePos.x;
selectedArea_.y = mousePos.y;
break;
}
case EventType.MouseDrag:
{
var mousePos = Event.current.mousePosition;
selectedArea_.width = mousePos.x - selectedArea_.x;
selectedArea_.height = mousePos.y - selectedArea_.y;
UpdateScaledRect();
break;
}
}
}
GUILayout.Label("PureData Inputs", EditorStyles.boldLabel);
selectedSpectrum_ = EditorGUILayout.Popup("Input Channel", selectedSpectrum_, channels);
GUILayout.Space(30);
GUILayout.Label("Spectrum Extractor", EditorStyles.boldLabel);
var paintSpace = GUILayoutUtility.GetRect(256, 512, 256, 256);
if (Event.current.type == EventType.Repaint)
{
paintSpace_ = paintSpace;
RenderTexture();
GUI.DrawTexture(paintSpace_, texture_);
}
Repaint();
}
private void RenderTexture()
{
for (var y = 0; y < texture_.height; y++)
{
for (var x = 0; x < texture_.width; x++)
{
var alpha = 0.4f;
if ((scaledRect_.x < x && x < (scaledRect_.x + scaledRect_.width)) &&
(scaledRect_.y < y && y < (scaledRect_.y + scaledRect_.height)))
{
alpha = 1f;
}
var color = new Color(Random.value, Random.value, Random.value, alpha);
texture_.SetPixel(x, 256-y, color);
}
}
texture_.Apply();
}
private void UpdateScaledRect()
{
var xPos = (selectedArea_.x - paintSpace_.x) / paintSpace_.width;
var yPos = (selectedArea_.y - paintSpace_.y) / paintSpace_.height;
var width = selectedArea_.width / paintSpace_.width;
var height = selectedArea_.height / paintSpace_.height;
scaledRect_.x = xPos * texture_.width;
scaledRect_.y = yPos * texture_.height;
scaledRect_.width = width * texture_.width;
scaledRect_.height = height * texture_.height;
Debug.Log(scaledRect_);
}
}
}