add some initial effort for FFT texture
This commit is contained in:
parent
9771869b4c
commit
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21 changed files with 1053 additions and 47 deletions
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@ -73,6 +73,7 @@
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<Compile Include="Assets\Scripts\PdConnection\PdSocket.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdSocket.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdSpectrumBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdSpectrumBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\SpectrumGeneratorPlayMode.cs" />
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<Compile Include="Assets\Scripts\PdConnection\SpectrumGeneratorPlayMode.cs" />
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<Compile Include="Assets\Scripts\PdConnection\WaveformTexture.cs" />
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<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
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<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
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<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
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<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
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<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />
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<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />
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767
UnityProject/Assets/Scenes/Examples/Texture/Texture.unity
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767
UnityProject/Assets/Scenes/Examples/Texture/Texture.unity
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_SelectedEditorRenderState: 3
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m_LocalPosition: {x: 0, y: 4, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
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fileFormatVersion: 2
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|
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externalObjects: {}
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userData:
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||||||
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assetBundleVariant:
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8
UnityProject/Assets/Scripts/CustomNode.meta
Normal file
8
UnityProject/Assets/Scripts/CustomNode.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 59cc8e49d5352b94e81f8b6585eb6636
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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assetBundleVariant:
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8
UnityProject/Assets/Scripts/CustomNode/wave.cginc
Normal file
8
UnityProject/Assets/Scripts/CustomNode/wave.cginc
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
#ifndef Wave_
|
||||||
|
#define Wave_
|
||||||
|
|
||||||
|
void GenerateWave_float(float2 InTex, out Texture2D OutTex)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 3ad3d923f892ff94d9b9e114f6293260
|
guid: 82eaddca61da64941ac54dabf0f570f1
|
||||||
ShaderImporter:
|
ShaderImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
defaultTextures: []
|
defaultTextures: []
|
|
@ -18,7 +18,7 @@ namespace cylvester
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
socket_.Send (new[]{(byte)PdMessage.dsp, (byte)(value?1:0)});
|
socket_.Send (new[]{(byte)PdMessage.Dsp, (byte)(value?1:0)});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,10 +6,9 @@ namespace cylvester
|
||||||
public interface IPdArray
|
public interface IPdArray
|
||||||
{
|
{
|
||||||
float[] Data { get; }
|
float[] Data { get; }
|
||||||
void Update();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PdArray : IDisposable, IPdArray
|
public class PdArray : IDisposable, IPdArray, IUpdater
|
||||||
{
|
{
|
||||||
public float[] Data { get; }
|
public float[] Data { get; }
|
||||||
|
|
||||||
|
|
|
@ -3,19 +3,28 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
public class PdBackend : MonoBehaviour
|
|
||||||
|
public interface IPdBackend
|
||||||
|
{
|
||||||
|
ISpectrumArrayContainer SpectrumArrayContainer{ get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PdBackend : MonoBehaviour, IPdBackend
|
||||||
{
|
{
|
||||||
public int samplePlayback;
|
public int samplePlayback;
|
||||||
public ISpectrumArrayContainer spectrumArrayContainer;
|
private IUpdater spectrumArrayUpdater_;
|
||||||
|
|
||||||
private IChangeObserver<int> samplePlaybackObserver_;
|
private IChangeObserver<int> samplePlaybackObserver_;
|
||||||
private Action onSamplePlaybackChanged_;
|
private Action onSamplePlaybackChanged_;
|
||||||
private IPdSocket pdSocket_;
|
private IPdSocket pdSocket_;
|
||||||
private IDspController dspController_;
|
private IDspController dspController_;
|
||||||
|
|
||||||
|
public ISpectrumArrayContainer SpectrumArrayContainer { get; private set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
spectrumArrayContainer = new SpectrumArrayContainer();
|
SpectrumArrayContainer = new SpectrumArrayContainer();
|
||||||
|
spectrumArrayUpdater_ = (IUpdater) SpectrumArrayContainer;
|
||||||
pdSocket_ = new PdSocket(PdConstant.ip, PdConstant.port);
|
pdSocket_ = new PdSocket(PdConstant.ip, PdConstant.port);
|
||||||
dspController_ = new DspController(pdSocket_);
|
dspController_ = new DspController(pdSocket_);
|
||||||
|
|
||||||
|
@ -40,10 +49,10 @@ namespace cylvester
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
spectrumArrayContainer.Update();
|
spectrumArrayUpdater_.Update();
|
||||||
samplePlaybackObserver_.Value = samplePlayback;
|
samplePlaybackObserver_.Value = samplePlayback;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -2,7 +2,7 @@ namespace cylvester
|
||||||
{
|
{
|
||||||
enum PdMessage
|
enum PdMessage
|
||||||
{
|
{
|
||||||
dsp = 0,
|
Dsp = 0,
|
||||||
SampleSound = 1
|
SampleSound = 1
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,5 +11,6 @@ namespace cylvester
|
||||||
public static readonly int NumMaxInputChannels = 16;
|
public static readonly int NumMaxInputChannels = 16;
|
||||||
public static readonly string ip = "127.0.0.1";
|
public static readonly string ip = "127.0.0.1";
|
||||||
public static readonly int port = 54345;
|
public static readonly int port = 54345;
|
||||||
|
public static readonly int FftSize = 512;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -24,7 +24,7 @@ namespace cylvester
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
arraySelector_ = new SpectrumArraySelector(pdBackend.spectrumArrayContainer);
|
arraySelector_ = new SpectrumArraySelector(pdBackend.SpectrumArrayContainer);
|
||||||
spectrumGenerator_ = new SpectrumGeneratorPlayMode(TextureWidth, TextureHeight, arraySelector_);
|
spectrumGenerator_ = new SpectrumGeneratorPlayMode(TextureWidth, TextureHeight, arraySelector_);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,25 +3,35 @@ namespace cylvester
|
||||||
public interface ISpectrumArrayContainer
|
public interface ISpectrumArrayContainer
|
||||||
{
|
{
|
||||||
IPdArray this[int index] { get; }
|
IPdArray this[int index] { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IUpdater
|
||||||
|
{
|
||||||
void Update();
|
void Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SpectrumArrayContainer : ISpectrumArrayContainer
|
public class SpectrumArrayContainer : ISpectrumArrayContainer, IUpdater
|
||||||
{
|
{
|
||||||
private readonly IPdArray[] arrays_;
|
private readonly IPdArray[] arrays_;
|
||||||
|
private readonly IUpdater[] updaters_;
|
||||||
|
|
||||||
public SpectrumArrayContainer()
|
public SpectrumArrayContainer()
|
||||||
{
|
{
|
||||||
arrays_ = new IPdArray[16];
|
arrays_ = new IPdArray[PdConstant.NumMaxInputChannels];
|
||||||
for(var i = 0; i < 16; ++i)
|
updaters_ = new IUpdater[PdConstant.NumMaxInputChannels];
|
||||||
arrays_[i] = new PdArray("fft_" + i, 512);
|
|
||||||
|
for (var i = 0; i < PdConstant.NumMaxInputChannels; ++i)
|
||||||
|
{
|
||||||
|
arrays_[i] = new PdArray("fft_" + i, PdConstant.FftSize);
|
||||||
|
updaters_[i] = (IUpdater) arrays_[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
foreach (var array in arrays_)
|
foreach (var updater in updaters_)
|
||||||
{
|
{
|
||||||
array.Update();
|
updater.Update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
26
UnityProject/Assets/Scripts/PdConnection/WaveformTexture.cs
Normal file
26
UnityProject/Assets/Scripts/PdConnection/WaveformTexture.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public class WaveformTexture : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] PdBackend PdBackend;
|
||||||
|
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||||
|
|
||||||
|
|
||||||
|
private Texture2D texture2D_;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
texture2D_ = new Texture2D(PdConstant.FftSize, PdConstant.FftSize, TextureFormat.R16, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var spectrum = PdBackend.SpectrumArrayContainer[channel];
|
||||||
|
|
||||||
|
|
||||||
|
texture2D_.Apply();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 773d4bc755fe4e4a9ddf830af14ff758
|
||||||
|
timeCreated: 1570249227
|
|
@ -30,7 +30,7 @@ namespace cylvester
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
spectrumArray_ = pdBackend.spectrumArrayContainer[channel-1];
|
spectrumArray_ = pdBackend.SpectrumArrayContainer[channel-1];
|
||||||
visualizers_[head_].Spectrum = spectrumArray_.Data;
|
visualizers_[head_].Spectrum = spectrumArray_.Data;
|
||||||
head_++;
|
head_++;
|
||||||
head_ %= historySize;
|
head_ %= historySize;
|
||||||
|
|
|
@ -1,27 +0,0 @@
|
||||||
Shader "Vertex Modifier" {
|
|
||||||
Properties {
|
|
||||||
_MainTex ("Texture", 2D) = "depth" {}
|
|
||||||
_Scale ("Scale", Float) = 1.0
|
|
||||||
}
|
|
||||||
SubShader {
|
|
||||||
Tags { "RenderType" = "Opaque" }
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma surface surf Lambert vertex:vert
|
|
||||||
struct Input {
|
|
||||||
float2 uv_MainTex;
|
|
||||||
};
|
|
||||||
|
|
||||||
float _Scale;
|
|
||||||
sampler2D _MainTex;
|
|
||||||
|
|
||||||
void vert (inout appdata_full v){
|
|
||||||
v.vertex.z += _Scale * tex2Dlod(_MainTex, v.texcoord).r;
|
|
||||||
}
|
|
||||||
|
|
||||||
void surf (Input IN, inout SurfaceOutput o) {
|
|
||||||
o.Albedo = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
8
UnityProject/Assets/ShaderGraph.meta
Normal file
8
UnityProject/Assets/ShaderGraph.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5224349d382dd384186c0bbc78938864
|
||||||
|
folderAsset: yes
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|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
96
UnityProject/Assets/ShaderGraph/Waveform.shadergraph
Normal file
96
UnityProject/Assets/ShaderGraph/Waveform.shadergraph
Normal file
File diff suppressed because one or more lines are too long
10
UnityProject/Assets/ShaderGraph/Waveform.shadergraph.meta
Normal file
10
UnityProject/Assets/ShaderGraph/Waveform.shadergraph.meta
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: dba87f2457ea73049a3530f73e8006e2
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
|
@ -485,3 +485,83 @@ InputManager:
|
||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Controller Right Stick X
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1
|
||||||
|
dead: 0.2
|
||||||
|
sensitivity: 1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 3
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Controller Right Stick Y
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1
|
||||||
|
dead: 0.2
|
||||||
|
sensitivity: 1
|
||||||
|
snap: 0
|
||||||
|
invert: 1
|
||||||
|
type: 2
|
||||||
|
axis: 4
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: YAxis
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: page down
|
||||||
|
positiveButton: page up
|
||||||
|
altNegativeButton: joystick button 4
|
||||||
|
altPositiveButton: joystick button 5
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Speed Axis
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: end
|
||||||
|
positiveButton: home
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Speed Axis
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 6
|
||||||
|
joyNum: 0
|
||||||
|
|
Loading…
Reference in a new issue