add some initial effort for FFT texture

This commit is contained in:
Chikashi Miyama 2019-10-05 11:38:46 +02:00
parent 9771869b4c
commit a2d9a37e55
21 changed files with 1053 additions and 47 deletions

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@ -73,6 +73,7 @@
<Compile Include="Assets\Scripts\PdConnection\PdSocket.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdSpectrumBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\SpectrumGeneratorPlayMode.cs" />
<Compile Include="Assets\Scripts\PdConnection\WaveformTexture.cs" />
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />

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@ -0,0 +1,8 @@
#ifndef Wave_
#define Wave_
void GenerateWave_float(float2 InTex, out Texture2D OutTex)
{
}
#endif

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@ -1,5 +1,5 @@
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guid: 82eaddca61da64941ac54dabf0f570f1
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@ -18,7 +18,7 @@ namespace cylvester
{
set
{
socket_.Send (new[]{(byte)PdMessage.dsp, (byte)(value?1:0)});
socket_.Send (new[]{(byte)PdMessage.Dsp, (byte)(value?1:0)});
}
}
}

View file

@ -6,10 +6,9 @@ namespace cylvester
public interface IPdArray
{
float[] Data { get; }
void Update();
}
public class PdArray : IDisposable, IPdArray
public class PdArray : IDisposable, IPdArray, IUpdater
{
public float[] Data { get; }

View file

@ -3,19 +3,28 @@ using UnityEngine;
namespace cylvester
{
public class PdBackend : MonoBehaviour
public interface IPdBackend
{
ISpectrumArrayContainer SpectrumArrayContainer{ get; }
}
public class PdBackend : MonoBehaviour, IPdBackend
{
public int samplePlayback;
public ISpectrumArrayContainer spectrumArrayContainer;
private IUpdater spectrumArrayUpdater_;
private IChangeObserver<int> samplePlaybackObserver_;
private Action onSamplePlaybackChanged_;
private IPdSocket pdSocket_;
private IDspController dspController_;
public ISpectrumArrayContainer SpectrumArrayContainer { get; private set; }
private void Awake()
{
spectrumArrayContainer = new SpectrumArrayContainer();
SpectrumArrayContainer = new SpectrumArrayContainer();
spectrumArrayUpdater_ = (IUpdater) SpectrumArrayContainer;
pdSocket_ = new PdSocket(PdConstant.ip, PdConstant.port);
dspController_ = new DspController(pdSocket_);
@ -40,7 +49,7 @@ namespace cylvester
public void Update()
{
spectrumArrayContainer.Update();
spectrumArrayUpdater_.Update();
samplePlaybackObserver_.Value = samplePlayback;
}

View file

@ -2,7 +2,7 @@ namespace cylvester
{
enum PdMessage
{
dsp = 0,
Dsp = 0,
SampleSound = 1
}
@ -11,5 +11,6 @@ namespace cylvester
public static readonly int NumMaxInputChannels = 16;
public static readonly string ip = "127.0.0.1";
public static readonly int port = 54345;
public static readonly int FftSize = 512;
}
}

View file

@ -24,7 +24,7 @@ namespace cylvester
private void Start()
{
arraySelector_ = new SpectrumArraySelector(pdBackend.spectrumArrayContainer);
arraySelector_ = new SpectrumArraySelector(pdBackend.SpectrumArrayContainer);
spectrumGenerator_ = new SpectrumGeneratorPlayMode(TextureWidth, TextureHeight, arraySelector_);
}

View file

@ -3,25 +3,35 @@ namespace cylvester
public interface ISpectrumArrayContainer
{
IPdArray this[int index] { get; }
}
public interface IUpdater
{
void Update();
}
public class SpectrumArrayContainer : ISpectrumArrayContainer
public class SpectrumArrayContainer : ISpectrumArrayContainer, IUpdater
{
private readonly IPdArray[] arrays_;
private readonly IUpdater[] updaters_;
public SpectrumArrayContainer()
{
arrays_ = new IPdArray[16];
for(var i = 0; i < 16; ++i)
arrays_[i] = new PdArray("fft_" + i, 512);
arrays_ = new IPdArray[PdConstant.NumMaxInputChannels];
updaters_ = new IUpdater[PdConstant.NumMaxInputChannels];
for (var i = 0; i < PdConstant.NumMaxInputChannels; ++i)
{
arrays_[i] = new PdArray("fft_" + i, PdConstant.FftSize);
updaters_[i] = (IUpdater) arrays_[i];
}
}
public void Update()
{
foreach (var array in arrays_)
foreach (var updater in updaters_)
{
array.Update();
updater.Update();
}
}

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@ -0,0 +1,26 @@
using UnityEngine;
namespace cylvester
{
public class WaveformTexture : MonoBehaviour
{
[SerializeField] PdBackend PdBackend;
[SerializeField, Range(1, 16)] private int channel = 1;
private Texture2D texture2D_;
private void Start()
{
texture2D_ = new Texture2D(PdConstant.FftSize, PdConstant.FftSize, TextureFormat.R16, false);
}
private void Update()
{
var spectrum = PdBackend.SpectrumArrayContainer[channel];
texture2D_.Apply();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 773d4bc755fe4e4a9ddf830af14ff758
timeCreated: 1570249227

View file

@ -30,7 +30,7 @@ namespace cylvester
public void Update()
{
spectrumArray_ = pdBackend.spectrumArrayContainer[channel-1];
spectrumArray_ = pdBackend.SpectrumArrayContainer[channel-1];
visualizers_[head_].Spectrum = spectrumArray_.Data;
head_++;
head_ %= historySize;

View file

@ -1,27 +0,0 @@
 Shader "Vertex Modifier" {
Properties {
_MainTex ("Texture", 2D) = "depth" {}
_Scale ("Scale", Float) = 1.0
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert vertex:vert
struct Input {
float2 uv_MainTex;
};
float _Scale;
sampler2D _MainTex;
void vert (inout appdata_full v){
v.vertex.z += _Scale * tex2Dlod(_MainTex, v.texcoord).r;
}
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
ENDCG
}
}

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joyNum: 0
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sensitivity: 1
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positiveButton: page up
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altPositiveButton: joystick button 5
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