strangerattractor
ed3a63934a
Added RotateGameObjectClass
...
in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
2019-12-22 19:20:06 +01:00
max
e04c674f8d
Made Waveform Particle system
2019-12-18 17:57:09 +01:00
max
33f72e9a6e
Added Partice Keijiro Demos with soundreactivity
2019-12-17 20:25:08 +01:00
max
dc99993523
added Keijiro Point and Line Demo
2019-12-16 21:56:49 +01:00
Chikashi Miyama
b1a5a3ccb4
fix bug
2019-12-13 18:10:19 +01:00
Chikashi Miyama
10c3f96e6c
fix #136
2019-12-13 16:14:22 +01:00
Chikashi Miyama
613d12f71d
update missing components
2019-12-12 17:50:53 +01:00
Chikashi Miyama
17b4217ce4
implement #136
2019-12-12 17:48:03 +01:00
Chikashi Miyama
ab2be34eef
correct ShaderGraph
2019-12-12 14:54:33 +01:00
Chikashi Miyama
e0dd259b3e
implement #135
2019-12-12 14:24:31 +01:00
Chikashi Miyama
0ee93bd257
implement #129
2019-12-12 13:28:09 +01:00
Chikashi Miyama
e2c873d099
Merge branch 'refs/heads/master' into Azure_Integration_RenderBuffer
...
# Conflicts:
# UnityProject/Assembly-CSharp-Editor.csproj
# UnityProject/Assembly-CSharp.csproj
# UnityProject/Assets/Scenes/Examples/Azure.meta
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity.meta
# UnityProject/Assets/Scripts/UnitTest.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-12-12 13:18:26 +01:00
Chikashi Miyama
ddf8b0b70c
update AzureDemo scene
2019-12-12 13:16:29 +01:00
Chikashi Miyama
fcf5152f6b
add Native Plugins for Kinect stolen from Keijiro
2019-12-12 11:43:44 +01:00
max
ee0a47c517
Added Spectrogram Force VFX
2019-12-11 19:48:46 +01:00
Chikashi Miyama
0eec0a6e2f
fix bug #124
2019-12-07 19:20:44 +01:00
max
24c7c805bc
Fixed an error
2019-12-06 17:56:36 +01:00
max
a757349071
CylMidiController can drive Timeline forwards and Backwards now
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Bug: Playback deosnt stop for reverse.
2019-12-06 17:11:43 +01:00
max
2955f202a7
Insta Trig Fixed
2019-12-06 11:25:38 +01:00
max
324816de02
Implement CYLtransitions into MidiTransitionController
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Closes #121
2019-12-05 22:08:56 +01:00
max
71f1403494
CleanUp TimeController
...
closes #122
2019-12-05 13:37:20 +01:00
max
ca5568e94b
Added MidiTransitionController and Changed TimelineController
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For Transitions that finish on the next chosen downbeat
closes #120
2019-12-04 19:14:04 +01:00
max
a23babb550
CYLVESTER MIDI Sim in Pd + VFX QList Demo
2019-12-03 22:36:57 +01:00
Chikashi Miyama
7f4e06efc7
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
...
# Conflicts:
# UnityProject/Assembly-CSharp.csproj
2019-12-02 17:34:54 +01:00
Chikashi Miyama
cf9e03fd88
fix bug
2019-12-02 17:33:09 +01:00
strangerattractor
3a69494ba8
VFX Graph Demo Update
2019-12-02 15:18:21 +01:00
Chikashi Miyama
550e4222ad
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
...
# Conflicts:
# UnityProject/Assembly-CSharp.csproj
2019-11-30 11:41:24 +01:00
Chikashi Miyama
705d72fe28
add qlist transition system
2019-11-30 11:40:15 +01:00
strangerattractor
562ec4d823
Add VFX Graph Demo + Kinect Code Comments for 8-10bit topic
2019-11-30 08:46:38 +01:00
strangerattractor
cdc0a7139d
Extended Force Demo
2019-11-27 18:55:11 +01:00
max
c65cd6d0c0
Fixed Force Position VFX Graph
...
Forces can now be applied.
Pixel will return to original position + kinect offset
2019-11-27 14:28:39 +01:00
max
744621f064
Added VFX Graph Tests with ofset from depth texture and forces.
2019-11-26 21:27:01 +01:00
strangerattractor
56247964f5
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-11-25 15:03:13 +01:00
strangerattractor
f5e6f66177
Voxel VFX Graph added
2019-11-25 15:03:03 +01:00
max
5bd781db21
PitchTracking Demo and Small Improvments (Logging)
2019-11-22 18:38:28 +01:00
strangerattractor
d3b5430712
Add Highres Sphere and AnimShaderTests
2019-11-21 21:03:07 +01:00
max
c339918c68
Coded Plane correctly with uvs
2019-11-21 10:44:56 +01:00
max
972e6a6ef4
Spectrogram World Demo Scene (with Problems)
2019-11-18 20:31:44 +01:00
max
f51764016f
Make Spectrogram Scrollable (Expose Index)
...
Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
f6d6b3f1ae
fix broken demo
2019-11-13 21:19:47 +01:00
Chikashi Miyama
58131ff037
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
...
# Conflicts:
# UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
2019-11-13 21:17:28 +01:00
Chikashi Miyama
b0fd65e156
change infrared to depth
2019-11-13 21:15:25 +01:00
max
5eb195439e
Updated Kinect ShaderGraph Demo
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bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce
Update Kinect Skeleton Scene (Activated SSR Buggy!)
...
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness
Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4
Force Balls Test
...
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
29ea4ec5cf
fix vfx
2019-11-09 17:05:06 +01:00
Chikashi Miyama
7f474489a4
add blue movement particle
2019-11-09 16:51:15 +01:00
Chikashi Miyama
53a31debfe
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-11-07 23:52:52 +01:00
Chikashi Miyama
36513e54b4
implement point cloud VFX
2019-11-07 23:52:03 +01:00
max
b9360e3fec
KinectSceneGraph Damo Fix
2019-11-06 10:53:47 +01:00