Chikashi Miyama
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f6d6b3f1ae
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fix broken demo
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2019-11-13 21:19:47 +01:00 |
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max
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5eb195439e
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Updated Kinect ShaderGraph Demo
bug found: Kinect texture seems to be actual red channel, not depth channel
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2019-11-13 15:33:01 +01:00 |
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max
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b9360e3fec
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KinectSceneGraph Damo Fix
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2019-11-06 10:53:47 +01:00 |
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Chikashi Miyama
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9d23608998
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add particle emission from right hand
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2019-11-03 18:27:55 +01:00 |
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Chikashi Miyama
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fc8999d26c
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skeleton implemented
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2019-10-31 18:38:58 +01:00 |
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Chikashi Miyama
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955434878a
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change structure from pull to push for kinect data passing
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2019-10-31 13:40:44 +01:00 |
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max
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ef2a64b16a
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Cleanup
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2019-10-29 16:13:37 +01:00 |
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max
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53c1b2d7b5
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Azure Kinect Demos
Bought the asset to test with
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2019-10-26 11:04:12 +02:00 |
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max
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b44743ba07
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Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
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2019-10-16 12:24:21 +02:00 |
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max
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b5caf76263
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Added Higher Resolution Plane + Create-Plane Script.
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2019-10-15 17:13:45 +02:00 |
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max
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039e4a27d6
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Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
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2019-10-14 21:13:28 +02:00 |
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Chikashi Miyama
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0e391466d8
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add kinect to scenegraph example
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2019-10-08 23:01:21 +02:00 |
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