Chikashi Miyama
613d12f71d
update missing components
2019-12-12 17:50:53 +01:00
Chikashi Miyama
17b4217ce4
implement #136
2019-12-12 17:48:03 +01:00
Chikashi Miyama
5eca901d6e
make depth camera mode selectable
2019-12-12 15:38:57 +01:00
Chikashi Miyama
ab2be34eef
correct ShaderGraph
2019-12-12 14:54:33 +01:00
Chikashi Miyama
e0dd259b3e
implement #135
2019-12-12 14:24:31 +01:00
Chikashi Miyama
0ee93bd257
implement #129
2019-12-12 13:28:09 +01:00
Chikashi Miyama
e2c873d099
Merge branch 'refs/heads/master' into Azure_Integration_RenderBuffer
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# Conflicts:
# UnityProject/Assembly-CSharp-Editor.csproj
# UnityProject/Assembly-CSharp.csproj
# UnityProject/Assets/Scenes/Examples/Azure.meta
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity.meta
# UnityProject/Assets/Scripts/UnitTest.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-12-12 13:18:26 +01:00
Chikashi Miyama
ddf8b0b70c
update AzureDemo scene
2019-12-12 13:16:29 +01:00
Chikashi Miyama
c6a9572718
Integrate Keijiro's code
2019-12-12 13:08:41 +01:00
Chikashi Miyama
e94216a34e
add Nuget Package in the serach to satisfy the requirement of Kinect Azure
2019-12-12 12:20:50 +01:00
Chikashi Miyama
fcf5152f6b
add Native Plugins for Kinect stolen from Keijiro
2019-12-12 11:43:44 +01:00
max
ee0a47c517
Added Spectrogram Force VFX
2019-12-11 19:48:46 +01:00
max
8ad6ccf13e
Added "Transition in Progress" Monitor to CYLsim
2019-12-10 15:56:54 +01:00
max
efa38b7e99
Added Pd CYLsim
2019-12-10 14:38:41 +01:00
Chikashi Miyama
0eec0a6e2f
fix bug #124
2019-12-07 19:20:44 +01:00
Chikashi Miyama
3695f9d175
add project change
2019-12-07 16:23:04 +01:00
Chikashi Miyama
950e2ae16e
remove private variable
2019-12-06 22:29:46 +01:00
Chikashi Miyama
1582a10ce2
Extract scheduled Action
2019-12-06 22:21:24 +01:00
Chikashi Miyama
f3e53b8597
fix formatting and style error
2019-12-06 21:49:52 +01:00
max
24c7c805bc
Fixed an error
2019-12-06 17:56:36 +01:00
max
a757349071
CylMidiController can drive Timeline forwards and Backwards now
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Bug: Playback deosnt stop for reverse.
2019-12-06 17:11:43 +01:00
max
9d6e037de9
Fixed #125
2019-12-06 15:19:36 +01:00
max
2955f202a7
Insta Trig Fixed
2019-12-06 11:25:38 +01:00
max
324816de02
Implement CYLtransitions into MidiTransitionController
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Closes #121
2019-12-05 22:08:56 +01:00
max
71f1403494
CleanUp TimeController
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closes #122
2019-12-05 13:37:20 +01:00
max
ca5568e94b
Added MidiTransitionController and Changed TimelineController
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For Transitions that finish on the next chosen downbeat
closes #120
2019-12-04 19:14:04 +01:00
max
a23babb550
CYLVESTER MIDI Sim in Pd + VFX QList Demo
2019-12-03 22:36:57 +01:00
Chikashi Miyama
7f4e06efc7
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
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# Conflicts:
# UnityProject/Assembly-CSharp.csproj
2019-12-02 17:34:54 +01:00
Chikashi Miyama
cf9e03fd88
fix bug
2019-12-02 17:33:09 +01:00
strangerattractor
3a69494ba8
VFX Graph Demo Update
2019-12-02 15:18:21 +01:00
Chikashi Miyama
550e4222ad
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
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# Conflicts:
# UnityProject/Assembly-CSharp.csproj
2019-11-30 11:41:24 +01:00
Chikashi Miyama
705d72fe28
add qlist transition system
2019-11-30 11:40:15 +01:00
strangerattractor
562ec4d823
Add VFX Graph Demo + Kinect Code Comments for 8-10bit topic
2019-11-30 08:46:38 +01:00
strangerattractor
cdc0a7139d
Extended Force Demo
2019-11-27 18:55:11 +01:00
max
c65cd6d0c0
Fixed Force Position VFX Graph
...
Forces can now be applied.
Pixel will return to original position + kinect offset
2019-11-27 14:28:39 +01:00
max
744621f064
Added VFX Graph Tests with ofset from depth texture and forces.
2019-11-26 21:27:01 +01:00
strangerattractor
56247964f5
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-11-25 15:03:13 +01:00
strangerattractor
f5e6f66177
Voxel VFX Graph added
2019-11-25 15:03:03 +01:00
max
5bd781db21
PitchTracking Demo and Small Improvments (Logging)
2019-11-22 18:38:28 +01:00
strangerattractor
d3b5430712
Add Highres Sphere and AnimShaderTests
2019-11-21 21:03:07 +01:00
max
c339918c68
Coded Plane correctly with uvs
2019-11-21 10:44:56 +01:00
max
972e6a6ef4
Spectrogram World Demo Scene (with Problems)
2019-11-18 20:31:44 +01:00
max
f51764016f
Make Spectrogram Scrollable (Expose Index)
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Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
aaf398cd61
fix waveform bug
2019-11-17 20:47:17 +01:00
Chikashi Miyama
f6d6b3f1ae
fix broken demo
2019-11-13 21:19:47 +01:00
Chikashi Miyama
58131ff037
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
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# Conflicts:
# UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
2019-11-13 21:17:28 +01:00
Chikashi Miyama
b0fd65e156
change infrared to depth
2019-11-13 21:15:25 +01:00
max
5eb195439e
Updated Kinect ShaderGraph Demo
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bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce
Update Kinect Skeleton Scene (Activated SSR Buggy!)
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Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness
Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4
Force Balls Test
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Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00