max
|
ea2152cda2
|
Corrected FirstProject Markers
|
2020-01-21 23:31:06 +01:00 |
|
max
|
e608d67981
|
Added Cinemachine + Improved Spectrum Bind (by Philip)
|
2020-01-16 20:01:33 +01:00 |
|
max
|
3c61e79cdc
|
BlackLines Animators Added
|
2020-01-15 21:54:46 +01:00 |
|
max
|
870ded05fd
|
Merge branch 'master' into Add-Calculated-Transition-Speed-to-TimelineController
|
2020-01-09 10:12:31 +01:00 |
|
max
|
45db9bc4a1
|
Updated CYL_Controlller with Philip
|
2020-01-08 16:59:22 +01:00 |
|
max
|
1b230c8dbc
|
Edit Trails
|
2020-01-07 12:46:35 +01:00 |
|
strangerattractor
|
47330c97ce
|
Added OneLine FFT Texture and LookupTexture from Value
|
2020-01-02 13:17:22 +01:00 |
|
strangerattractor
|
ed3a63934a
|
Added RotateGameObjectClass
in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
|
2019-12-22 19:20:06 +01:00 |
|
max
|
dc99993523
|
added Keijiro Point and Line Demo
|
2019-12-16 21:56:49 +01:00 |
|
Chikashi Miyama
|
10c3f96e6c
|
fix #136
|
2019-12-13 16:14:22 +01:00 |
|
Chikashi Miyama
|
17b4217ce4
|
implement #136
|
2019-12-12 17:48:03 +01:00 |
|
Chikashi Miyama
|
ddf8b0b70c
|
update AzureDemo scene
|
2019-12-12 13:16:29 +01:00 |
|
max
|
33d2cc5444
|
Update to TimelineController for CYLControl
|
2019-12-12 12:17:54 +01:00 |
|
max
|
ca64fc6b39
|
Added Calculation for TransitionSpeed
to Timline Controller that updates every frame
|
2019-12-11 17:08:52 +01:00 |
|
max
|
efa38b7e99
|
Added Pd CYLsim
|
2019-12-10 14:38:41 +01:00 |
|
Chikashi Miyama
|
0eec0a6e2f
|
fix bug #124
|
2019-12-07 19:20:44 +01:00 |
|
Chikashi Miyama
|
3695f9d175
|
add project change
|
2019-12-07 16:23:04 +01:00 |
|
Chikashi Miyama
|
950e2ae16e
|
remove private variable
|
2019-12-06 22:29:46 +01:00 |
|
Chikashi Miyama
|
1582a10ce2
|
Extract scheduled Action
|
2019-12-06 22:21:24 +01:00 |
|
Chikashi Miyama
|
f3e53b8597
|
fix formatting and style error
|
2019-12-06 21:49:52 +01:00 |
|
max
|
24c7c805bc
|
Fixed an error
|
2019-12-06 17:56:36 +01:00 |
|
max
|
a757349071
|
CylMidiController can drive Timeline forwards and Backwards now
Bug: Playback deosnt stop for reverse.
|
2019-12-06 17:11:43 +01:00 |
|
max
|
9d6e037de9
|
Fixed #125
|
2019-12-06 15:19:36 +01:00 |
|
max
|
2955f202a7
|
Insta Trig Fixed
|
2019-12-06 11:25:38 +01:00 |
|
max
|
324816de02
|
Implement CYLtransitions into MidiTransitionController
Closes #121
|
2019-12-05 22:08:56 +01:00 |
|
max
|
71f1403494
|
CleanUp TimeController
closes #122
|
2019-12-05 13:37:20 +01:00 |
|
max
|
ca5568e94b
|
Added MidiTransitionController and Changed TimelineController
For Transitions that finish on the next chosen downbeat
closes #120
|
2019-12-04 19:14:04 +01:00 |
|
max
|
a23babb550
|
CYLVESTER MIDI Sim in Pd + VFX QList Demo
|
2019-12-03 22:36:57 +01:00 |
|
strangerattractor
|
562ec4d823
|
Add VFX Graph Demo + Kinect Code Comments for 8-10bit topic
|
2019-11-30 08:46:38 +01:00 |
|
strangerattractor
|
cdc0a7139d
|
Extended Force Demo
|
2019-11-27 18:55:11 +01:00 |
|
max
|
5bd781db21
|
PitchTracking Demo and Small Improvments (Logging)
|
2019-11-22 18:38:28 +01:00 |
|
strangerattractor
|
d3b5430712
|
Add Highres Sphere and AnimShaderTests
|
2019-11-21 21:03:07 +01:00 |
|
max
|
f51764016f
|
Make Spectrogram Scrollable (Expose Index)
Also, write Reusable Shader for Spectrogram
|
2019-11-18 12:37:32 +01:00 |
|
Chikashi Miyama
|
58131ff037
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
# UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
|
2019-11-13 21:17:28 +01:00 |
|
Chikashi Miyama
|
b0fd65e156
|
change infrared to depth
|
2019-11-13 21:15:25 +01:00 |
|
max
|
54c8e907c4
|
Force Balls Test
Emmit Particles with one hand
Attract them with the other
|
2019-11-09 18:42:47 +01:00 |
|
Chikashi Miyama
|
7f474489a4
|
add blue movement particle
|
2019-11-09 16:51:15 +01:00 |
|
Chikashi Miyama
|
53a31debfe
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-11-07 23:52:52 +01:00 |
|
Chikashi Miyama
|
36513e54b4
|
implement point cloud VFX
|
2019-11-07 23:52:03 +01:00 |
|
max
|
b9360e3fec
|
KinectSceneGraph Damo Fix
|
2019-11-06 10:53:47 +01:00 |
|
Chikashi Miyama
|
5d966194fa
|
add compute shader for creating movement/difference texture
|
2019-11-04 22:39:02 +01:00 |
|
Chikashi Miyama
|
0808bec831
|
add kinect point cloud
|
2019-11-03 23:37:01 +01:00 |
|
Chikashi Miyama
|
533ee9c14a
|
add Joint Bind
|
2019-11-03 16:05:08 +01:00 |
|
Chikashi Miyama
|
646ac34143
|
refactor body tracking manager
|
2019-11-03 15:19:11 +01:00 |
|
Chikashi Miyama
|
be8a4dd1c0
|
refactor body id structure
|
2019-11-03 13:29:35 +01:00 |
|
Chikashi Miyama
|
66a98d60ba
|
bugfix . #103
|
2019-11-01 17:13:16 +01:00 |
|
Chikashi Miyama
|
86a6c66405
|
modify animator
|
2019-11-01 13:33:23 +01:00 |
|
Chikashi Miyama
|
a69f121053
|
Change StateManager interface
|
2019-11-01 12:06:54 +01:00 |
|
Chikashi Miyama
|
e4d1a9c81f
|
extend qlist structure
|
2019-11-01 11:41:06 +01:00 |
|
Chikashi Miyama
|
ab662ba326
|
add basic kinect skelton
|
2019-10-31 21:08:01 +01:00 |
|