Chikashi Miyama
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613d12f71d
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update missing components
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2019-12-12 17:50:53 +01:00 |
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Chikashi Miyama
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17b4217ce4
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implement #136
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2019-12-12 17:48:03 +01:00 |
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Chikashi Miyama
|
5eca901d6e
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make depth camera mode selectable
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2019-12-12 15:38:57 +01:00 |
|
Chikashi Miyama
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ab2be34eef
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correct ShaderGraph
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2019-12-12 14:54:33 +01:00 |
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Chikashi Miyama
|
e0dd259b3e
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implement #135
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2019-12-12 14:24:31 +01:00 |
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Chikashi Miyama
|
0ee93bd257
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implement #129
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2019-12-12 13:28:09 +01:00 |
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Chikashi Miyama
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e2c873d099
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Merge branch 'refs/heads/master' into Azure_Integration_RenderBuffer
# Conflicts:
# UnityProject/Assembly-CSharp-Editor.csproj
# UnityProject/Assembly-CSharp.csproj
# UnityProject/Assets/Scenes/Examples/Azure.meta
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity.meta
# UnityProject/Assets/Scripts/UnitTest.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
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2019-12-12 13:18:26 +01:00 |
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Chikashi Miyama
|
ddf8b0b70c
|
update AzureDemo scene
|
2019-12-12 13:16:29 +01:00 |
|
Chikashi Miyama
|
c6a9572718
|
Integrate Keijiro's code
|
2019-12-12 13:08:41 +01:00 |
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Chikashi Miyama
|
e94216a34e
|
add Nuget Package in the serach to satisfy the requirement of Kinect Azure
|
2019-12-12 12:20:50 +01:00 |
|
max
|
33d2cc5444
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Update to TimelineController for CYLControl
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2019-12-12 12:17:54 +01:00 |
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Chikashi Miyama
|
fcf5152f6b
|
add Native Plugins for Kinect stolen from Keijiro
|
2019-12-12 11:43:44 +01:00 |
|
max
|
ee0a47c517
|
Added Spectrogram Force VFX
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2019-12-11 19:48:46 +01:00 |
|
max
|
ca64fc6b39
|
Added Calculation for TransitionSpeed
to Timline Controller that updates every frame
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2019-12-11 17:08:52 +01:00 |
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max
|
8ad6ccf13e
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Added "Transition in Progress" Monitor to CYLsim
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2019-12-10 15:56:54 +01:00 |
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max
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efa38b7e99
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Added Pd CYLsim
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2019-12-10 14:38:41 +01:00 |
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max
|
c4050e9924
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Revert "Added CYL_Sim"
This reverts commit 1803b353ec76e8f50986e8c61b697fda74bb4349.
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2019-12-10 11:39:03 +01:00 |
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max
|
92c9fa182b
|
Added CYL_Sim
|
2019-12-09 18:14:07 +01:00 |
|
Chikashi Miyama
|
0eec0a6e2f
|
fix bug #124
|
2019-12-07 19:20:44 +01:00 |
|
Chikashi Miyama
|
3695f9d175
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add project change
|
2019-12-07 16:23:04 +01:00 |
|
Chikashi Miyama
|
950e2ae16e
|
remove private variable
|
2019-12-06 22:29:46 +01:00 |
|
Chikashi Miyama
|
1582a10ce2
|
Extract scheduled Action
|
2019-12-06 22:21:24 +01:00 |
|
Chikashi Miyama
|
f3e53b8597
|
fix formatting and style error
|
2019-12-06 21:49:52 +01:00 |
|
max
|
24c7c805bc
|
Fixed an error
|
2019-12-06 17:56:36 +01:00 |
|
max
|
a757349071
|
CylMidiController can drive Timeline forwards and Backwards now
Bug: Playback deosnt stop for reverse.
|
2019-12-06 17:11:43 +01:00 |
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max
|
9d6e037de9
|
Fixed #125
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2019-12-06 15:19:36 +01:00 |
|
max
|
2955f202a7
|
Insta Trig Fixed
|
2019-12-06 11:25:38 +01:00 |
|
max
|
324816de02
|
Implement CYLtransitions into MidiTransitionController
Closes #121
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2019-12-05 22:08:56 +01:00 |
|
max
|
71f1403494
|
CleanUp TimeController
closes #122
|
2019-12-05 13:37:20 +01:00 |
|
max
|
ca5568e94b
|
Added MidiTransitionController and Changed TimelineController
For Transitions that finish on the next chosen downbeat
closes #120
|
2019-12-04 19:14:04 +01:00 |
|
max
|
a23babb550
|
CYLVESTER MIDI Sim in Pd + VFX QList Demo
|
2019-12-03 22:36:57 +01:00 |
|
Chikashi Miyama
|
7f4e06efc7
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
# UnityProject/Assembly-CSharp.csproj
|
2019-12-02 17:34:54 +01:00 |
|
Chikashi Miyama
|
cf9e03fd88
|
fix bug
|
2019-12-02 17:33:09 +01:00 |
|
strangerattractor
|
3a69494ba8
|
VFX Graph Demo Update
|
2019-12-02 15:18:21 +01:00 |
|
Chikashi Miyama
|
550e4222ad
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
# UnityProject/Assembly-CSharp.csproj
|
2019-11-30 11:41:24 +01:00 |
|
Chikashi Miyama
|
705d72fe28
|
add qlist transition system
|
2019-11-30 11:40:15 +01:00 |
|
strangerattractor
|
562ec4d823
|
Add VFX Graph Demo + Kinect Code Comments for 8-10bit topic
|
2019-11-30 08:46:38 +01:00 |
|
strangerattractor
|
cdc0a7139d
|
Extended Force Demo
|
2019-11-27 18:55:11 +01:00 |
|
max
|
c65cd6d0c0
|
Fixed Force Position VFX Graph
Forces can now be applied.
Pixel will return to original position + kinect offset
|
2019-11-27 14:28:39 +01:00 |
|
max
|
744621f064
|
Added VFX Graph Tests with ofset from depth texture and forces.
|
2019-11-26 21:27:01 +01:00 |
|
strangerattractor
|
56247964f5
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-11-25 15:03:13 +01:00 |
|
strangerattractor
|
f5e6f66177
|
Voxel VFX Graph added
|
2019-11-25 15:03:03 +01:00 |
|
max
|
5bd781db21
|
PitchTracking Demo and Small Improvments (Logging)
|
2019-11-22 18:38:28 +01:00 |
|
strangerattractor
|
d3b5430712
|
Add Highres Sphere and AnimShaderTests
|
2019-11-21 21:03:07 +01:00 |
|
max
|
c339918c68
|
Coded Plane correctly with uvs
|
2019-11-21 10:44:56 +01:00 |
|
max
|
972e6a6ef4
|
Spectrogram World Demo Scene (with Problems)
|
2019-11-18 20:31:44 +01:00 |
|
max
|
f51764016f
|
Make Spectrogram Scrollable (Expose Index)
Also, write Reusable Shader for Spectrogram
|
2019-11-18 12:37:32 +01:00 |
|
Chikashi Miyama
|
aaf398cd61
|
fix waveform bug
|
2019-11-17 20:47:17 +01:00 |
|
Chikashi Miyama
|
f6d6b3f1ae
|
fix broken demo
|
2019-11-13 21:19:47 +01:00 |
|
Chikashi Miyama
|
58131ff037
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
# UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
|
2019-11-13 21:17:28 +01:00 |
|