Commit graph

109 commits

Author SHA1 Message Date
max
905c8e4c24 Added AzureForces VFX 2020-01-23 20:35:09 +01:00
max
712d780c0a Added Azure Kinect to First Project and material Demo 2020-01-23 10:39:43 +01:00
max
ea2152cda2 Corrected FirstProject Markers 2020-01-21 23:31:06 +01:00
max
a8d0d921d1 Combined BlackLines + Conformed Objects 2020-01-17 23:08:30 +01:00
max
e608d67981 Added Cinemachine + Improved Spectrum Bind (by Philip) 2020-01-16 20:01:33 +01:00
max
3c61e79cdc BlackLines Animators Added 2020-01-15 21:54:46 +01:00
max
02e356cdee Understood Depth of field. Optimized Particle Count VFX Graph 2020-01-14 20:34:58 +01:00
max
4d2ef09d2c Added First Project 2020-01-13 16:20:47 +01:00
max
18b7ea8ea0 Fixed Basic Fractal Demo 2020-01-07 19:48:04 +01:00
max
1b230c8dbc Edit Trails 2020-01-07 12:46:35 +01:00
strangerattractor
47330c97ce Added OneLine FFT Texture and LookupTexture from Value 2020-01-02 13:17:22 +01:00
strangerattractor
ed3a63934a Added RotateGameObjectClass
in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
2019-12-22 19:20:06 +01:00
max
33f72e9a6e Added Partice Keijiro Demos with soundreactivity 2019-12-17 20:25:08 +01:00
max
dc99993523 added Keijiro Point and Line Demo 2019-12-16 21:56:49 +01:00
Chikashi Miyama
17b4217ce4 implement #136 2019-12-12 17:48:03 +01:00
Chikashi Miyama
0ee93bd257 implement #129 2019-12-12 13:28:09 +01:00
Chikashi Miyama
ddf8b0b70c update AzureDemo scene 2019-12-12 13:16:29 +01:00
max
ee0a47c517 Added Spectrogram Force VFX 2019-12-11 19:48:46 +01:00
max
efa38b7e99 Added Pd CYLsim 2019-12-10 14:38:41 +01:00
Chikashi Miyama
0eec0a6e2f fix bug #124 2019-12-07 19:20:44 +01:00
Chikashi Miyama
3695f9d175 add project change 2019-12-07 16:23:04 +01:00
max
a757349071 CylMidiController can drive Timeline forwards and Backwards now
Bug: Playback deosnt stop for reverse.
2019-12-06 17:11:43 +01:00
max
ca5568e94b Added MidiTransitionController and Changed TimelineController
For Transitions that finish on the next chosen downbeat

closes #120
2019-12-04 19:14:04 +01:00
max
a23babb550 CYLVESTER MIDI Sim in Pd + VFX QList Demo 2019-12-03 22:36:57 +01:00
Chikashi Miyama
cf9e03fd88 fix bug 2019-12-02 17:33:09 +01:00
Chikashi Miyama
705d72fe28 add qlist transition system 2019-11-30 11:40:15 +01:00
strangerattractor
cdc0a7139d Extended Force Demo 2019-11-27 18:55:11 +01:00
max
5bd781db21 PitchTracking Demo and Small Improvments (Logging) 2019-11-22 18:38:28 +01:00
strangerattractor
d3b5430712 Add Highres Sphere and AnimShaderTests 2019-11-21 21:03:07 +01:00
max
c339918c68 Coded Plane correctly with uvs 2019-11-21 10:44:56 +01:00
max
972e6a6ef4 Spectrogram World Demo Scene (with Problems) 2019-11-18 20:31:44 +01:00
max
f51764016f Make Spectrogram Scrollable (Expose Index)
Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
f6d6b3f1ae fix broken demo 2019-11-13 21:19:47 +01:00
max
5eb195439e Updated Kinect ShaderGraph Demo
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce Update Kinect Skeleton Scene (Activated SSR Buggy!)
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness

Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4 Force Balls Test
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
7f474489a4 add blue movement particle 2019-11-09 16:51:15 +01:00
max
b9360e3fec KinectSceneGraph Damo Fix 2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa add compute shader for creating movement/difference texture 2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831 add kinect point cloud 2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998 add particle emission from right hand 2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a add Joint Bind 2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143 refactor body tracking manager 2019-11-03 15:19:11 +01:00
Chikashi Miyama
be8a4dd1c0 refactor body id structure 2019-11-03 13:29:35 +01:00
Chikashi Miyama
e4d1a9c81f extend qlist structure 2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713 Merge branch 'skelton'
# Conflicts:
#	UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
#	UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
#	UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
#	UnityProject/Assets/Scripts/VideoInput/Editor.meta
#	UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
fc8999d26c skeleton implemented 2019-10-31 18:38:58 +01:00
max
e7e1816efd Animator Tryout 2019-10-31 18:37:03 +01:00
Chikashi Miyama
955434878a change structure from pull to push for kinect data passing 2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492 fix error 2019-10-31 10:48:04 +01:00