max
03eda30e41
Added VideoTutorial Size
2020-03-04 18:49:47 +01:00
max
ca9983b8dd
renamed folders
2020-03-03 16:25:53 +01:00
max
905c8e4c24
Added AzureForces VFX
2020-01-23 20:35:09 +01:00
max
712d780c0a
Added Azure Kinect to First Project and material Demo
2020-01-23 10:39:43 +01:00
max
ea2152cda2
Corrected FirstProject Markers
2020-01-21 23:31:06 +01:00
max
a8d0d921d1
Combined BlackLines + Conformed Objects
2020-01-17 23:08:30 +01:00
max
e608d67981
Added Cinemachine + Improved Spectrum Bind (by Philip)
2020-01-16 20:01:33 +01:00
max
3c61e79cdc
BlackLines Animators Added
2020-01-15 21:54:46 +01:00
max
02e356cdee
Understood Depth of field. Optimized Particle Count VFX Graph
2020-01-14 20:34:58 +01:00
max
4d2ef09d2c
Added First Project
2020-01-13 16:20:47 +01:00
max
18b7ea8ea0
Fixed Basic Fractal Demo
2020-01-07 19:48:04 +01:00
max
1b230c8dbc
Edit Trails
2020-01-07 12:46:35 +01:00
strangerattractor
47330c97ce
Added OneLine FFT Texture and LookupTexture from Value
2020-01-02 13:17:22 +01:00
strangerattractor
ed3a63934a
Added RotateGameObjectClass
...
in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
2019-12-22 19:20:06 +01:00
max
33f72e9a6e
Added Partice Keijiro Demos with soundreactivity
2019-12-17 20:25:08 +01:00
max
dc99993523
added Keijiro Point and Line Demo
2019-12-16 21:56:49 +01:00
Chikashi Miyama
17b4217ce4
implement #136
2019-12-12 17:48:03 +01:00
Chikashi Miyama
0ee93bd257
implement #129
2019-12-12 13:28:09 +01:00
Chikashi Miyama
ddf8b0b70c
update AzureDemo scene
2019-12-12 13:16:29 +01:00
max
ee0a47c517
Added Spectrogram Force VFX
2019-12-11 19:48:46 +01:00
max
efa38b7e99
Added Pd CYLsim
2019-12-10 14:38:41 +01:00
Chikashi Miyama
0eec0a6e2f
fix bug #124
2019-12-07 19:20:44 +01:00
Chikashi Miyama
3695f9d175
add project change
2019-12-07 16:23:04 +01:00
max
a757349071
CylMidiController can drive Timeline forwards and Backwards now
...
Bug: Playback deosnt stop for reverse.
2019-12-06 17:11:43 +01:00
max
ca5568e94b
Added MidiTransitionController and Changed TimelineController
...
For Transitions that finish on the next chosen downbeat
closes #120
2019-12-04 19:14:04 +01:00
max
a23babb550
CYLVESTER MIDI Sim in Pd + VFX QList Demo
2019-12-03 22:36:57 +01:00
Chikashi Miyama
cf9e03fd88
fix bug
2019-12-02 17:33:09 +01:00
Chikashi Miyama
705d72fe28
add qlist transition system
2019-11-30 11:40:15 +01:00
strangerattractor
cdc0a7139d
Extended Force Demo
2019-11-27 18:55:11 +01:00
max
5bd781db21
PitchTracking Demo and Small Improvments (Logging)
2019-11-22 18:38:28 +01:00
strangerattractor
d3b5430712
Add Highres Sphere and AnimShaderTests
2019-11-21 21:03:07 +01:00
max
c339918c68
Coded Plane correctly with uvs
2019-11-21 10:44:56 +01:00
max
972e6a6ef4
Spectrogram World Demo Scene (with Problems)
2019-11-18 20:31:44 +01:00
max
f51764016f
Make Spectrogram Scrollable (Expose Index)
...
Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
f6d6b3f1ae
fix broken demo
2019-11-13 21:19:47 +01:00
max
5eb195439e
Updated Kinect ShaderGraph Demo
...
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce
Update Kinect Skeleton Scene (Activated SSR Buggy!)
...
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness
Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4
Force Balls Test
...
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
7f474489a4
add blue movement particle
2019-11-09 16:51:15 +01:00
max
b9360e3fec
KinectSceneGraph Damo Fix
2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa
add compute shader for creating movement/difference texture
2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831
add kinect point cloud
2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998
add particle emission from right hand
2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a
add Joint Bind
2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143
refactor body tracking manager
2019-11-03 15:19:11 +01:00
Chikashi Miyama
be8a4dd1c0
refactor body id structure
2019-11-03 13:29:35 +01:00
Chikashi Miyama
e4d1a9c81f
extend qlist structure
2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713
Merge branch 'skelton'
...
# Conflicts:
# UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
# UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
# UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
# UnityProject/Assets/Scripts/VideoInput/Editor.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
fc8999d26c
skeleton implemented
2019-10-31 18:38:58 +01:00
max
e7e1816efd
Animator Tryout
2019-10-31 18:37:03 +01:00