Commit graph

228 commits

Author SHA1 Message Date
max
a757349071 CylMidiController can drive Timeline forwards and Backwards now
Bug: Playback deosnt stop for reverse.
2019-12-06 17:11:43 +01:00
max
9d6e037de9 Fixed #125 2019-12-06 15:19:36 +01:00
max
2955f202a7 Insta Trig Fixed 2019-12-06 11:25:38 +01:00
max
324816de02 Implement CYLtransitions into MidiTransitionController
Closes #121
2019-12-05 22:08:56 +01:00
max
71f1403494 CleanUp TimeController
closes #122
2019-12-05 13:37:20 +01:00
max
ca5568e94b Added MidiTransitionController and Changed TimelineController
For Transitions that finish on the next chosen downbeat

closes #120
2019-12-04 19:14:04 +01:00
max
a23babb550 CYLVESTER MIDI Sim in Pd + VFX QList Demo 2019-12-03 22:36:57 +01:00
Chikashi Miyama
7f4e06efc7 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
#	UnityProject/Assembly-CSharp.csproj
2019-12-02 17:34:54 +01:00
Chikashi Miyama
cf9e03fd88 fix bug 2019-12-02 17:33:09 +01:00
strangerattractor
3a69494ba8 VFX Graph Demo Update 2019-12-02 15:18:21 +01:00
Chikashi Miyama
550e4222ad Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
#	UnityProject/Assembly-CSharp.csproj
2019-11-30 11:41:24 +01:00
Chikashi Miyama
705d72fe28 add qlist transition system 2019-11-30 11:40:15 +01:00
strangerattractor
562ec4d823 Add VFX Graph Demo + Kinect Code Comments for 8-10bit topic 2019-11-30 08:46:38 +01:00
strangerattractor
cdc0a7139d Extended Force Demo 2019-11-27 18:55:11 +01:00
max
c65cd6d0c0 Fixed Force Position VFX Graph
Forces can now be applied.
Pixel will return to original position + kinect offset
2019-11-27 14:28:39 +01:00
max
744621f064 Added VFX Graph Tests with ofset from depth texture and forces. 2019-11-26 21:27:01 +01:00
strangerattractor
56247964f5 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-11-25 15:03:13 +01:00
strangerattractor
f5e6f66177 Voxel VFX Graph added 2019-11-25 15:03:03 +01:00
max
5bd781db21 PitchTracking Demo and Small Improvments (Logging) 2019-11-22 18:38:28 +01:00
strangerattractor
d3b5430712 Add Highres Sphere and AnimShaderTests 2019-11-21 21:03:07 +01:00
max
c339918c68 Coded Plane correctly with uvs 2019-11-21 10:44:56 +01:00
max
972e6a6ef4 Spectrogram World Demo Scene (with Problems) 2019-11-18 20:31:44 +01:00
max
f51764016f Make Spectrogram Scrollable (Expose Index)
Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
aaf398cd61 fix waveform bug 2019-11-17 20:47:17 +01:00
Chikashi Miyama
f6d6b3f1ae fix broken demo 2019-11-13 21:19:47 +01:00
Chikashi Miyama
58131ff037 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
#	UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
2019-11-13 21:17:28 +01:00
Chikashi Miyama
b0fd65e156 change infrared to depth 2019-11-13 21:15:25 +01:00
max
5eb195439e Updated Kinect ShaderGraph Demo
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce Update Kinect Skeleton Scene (Activated SSR Buggy!)
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness

Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4 Force Balls Test
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
29ea4ec5cf fix vfx 2019-11-09 17:05:06 +01:00
Chikashi Miyama
7f474489a4 add blue movement particle 2019-11-09 16:51:15 +01:00
Chikashi Miyama
53a31debfe Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-11-07 23:52:52 +01:00
Chikashi Miyama
36513e54b4 implement point cloud VFX 2019-11-07 23:52:03 +01:00
max
b9360e3fec KinectSceneGraph Damo Fix 2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa add compute shader for creating movement/difference texture 2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831 add kinect point cloud 2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998 add particle emission from right hand 2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a add Joint Bind 2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143 refactor body tracking manager 2019-11-03 15:19:11 +01:00
Chikashi Miyama
be8a4dd1c0 refactor body id structure 2019-11-03 13:29:35 +01:00
Chikashi Miyama
66a98d60ba bugfix . #103 2019-11-01 17:13:16 +01:00
Chikashi Miyama
59d07bdd75 Merge branch 'BPMsync' 2019-11-01 15:43:26 +01:00
Chikashi Miyama
f0f25058b8 direct trigger of animation via animator 2019-11-01 15:38:30 +01:00
Chikashi Miyama
86a6c66405 modify animator 2019-11-01 13:33:23 +01:00
Chikashi Miyama
a69f121053 Change StateManager interface 2019-11-01 12:06:54 +01:00
max
8e0371afb8 Delete unnecessary assets 2019-11-01 11:53:07 +01:00
Chikashi Miyama
e4d1a9c81f extend qlist structure 2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713 Merge branch 'skelton'
# Conflicts:
#	UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
#	UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
#	UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
#	UnityProject/Assets/Scripts/VideoInput/Editor.meta
#	UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
ab662ba326 add basic kinect skelton 2019-10-31 21:08:01 +01:00