Commit graph

136 commits

Author SHA1 Message Date
Chikashi Miyama
e764e1e546 move azure kinect sample to Third party folder 2019-10-26 22:49:14 +02:00
Chikashi Miyama
386757c9d7 add midi logger 2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739 handle raw midi data 2019-10-26 22:15:30 +02:00
Chikashi Miyama
b56eacd72e add input viewer field 2019-10-26 19:19:54 +02:00
max
53c1b2d7b5 Azure Kinect Demos
Bought the asset to test with
2019-10-26 11:04:12 +02:00
max
b44743ba07 Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
max
b5caf76263 Added Higher Resolution Plane + Create-Plane Script. 2019-10-15 17:13:45 +02:00
max
039e4a27d6 Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
2019-10-14 21:13:28 +02:00
Chikashi Miyama
0e391466d8 add kinect to scenegraph example 2019-10-08 23:01:21 +02:00
Chikashi Miyama
53d7b5c498 improve column behaviour 2019-10-08 22:31:27 +02:00
Chikashi Miyama
6215653edf add spawning by thresholding 2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a add thresholding 2019-10-07 18:53:36 +02:00
Chikashi Miyama
f645fbbfc9 add some shader graph demo 2019-10-05 20:15:26 +02:00
Chikashi Miyama
cb599bf5ca refer #62 2019-10-05 18:09:24 +02:00
Chikashi Miyama
02c73bd350 remove level meter from Pd patches 2019-10-05 17:40:44 +02:00
Chikashi Miyama
67eeb972e6 add spectrogram texture generator 2019-10-05 16:49:30 +02:00
Chikashi Miyama
d00d95859f refer #60 2019-10-05 14:18:52 +02:00
Chikashi Miyama
a2d9a37e55 add some initial effort for FFT texture 2019-10-05 11:38:46 +02:00
Chikashi Miyama
9771869b4c drop Pd Backend 2019-10-05 06:15:15 +02:00
Chikashi Miyama
2ceca4eec1 add sample content from unity 2019-10-05 05:53:36 +02:00
Chikashi Miyama
15c64d45c4 filename chane 2019-10-05 05:53:09 +02:00
Chikashi Miyama
4a679453af fix 2019 errors 2019-10-04 21:58:32 +02:00
Chikashi Miyama
32bcffb23c udpate material for kinect panel 2019-10-04 21:57:56 +02:00
Chikashi Miyama
6fb1a1fcac add fix kinect demo 2019-10-04 21:52:26 +02:00
Chikashi Miyama
0dac7a812d fix VFX 2019-10-04 20:30:18 +02:00
Chikashi Miyama
d668026a93 fix post script demo 2019-10-04 20:15:15 +02:00
Chikashi Miyama
983e3ff7a3 fix mapping demo 2019-10-04 19:17:11 +02:00
Chikashi Miyama
960689def7 update Pd Backend Demo 2019-10-04 15:36:17 +02:00
Chikashi Miyama
377dd40a98 fix #56 2019-10-04 15:35:23 +02:00
Chikashi Miyama
6258bd88c5 removed suspicious materials 2019-10-03 23:03:13 +02:00
Chikashi Miyama
907e9d30f7 add setting 2019-10-03 21:42:15 +02:00
Chikashi Miyama
85a3e6a7d5 add some sample assets 2019-10-03 21:41:59 +02:00
Chikashi Miyama
395704e306 add interactive rendering of post process 2019-10-03 21:41:34 +02:00
Chikashi Miyama
073e187b84 add post process profile 2019-10-03 21:41:20 +02:00
Chikashi Miyama
67c0da3280 enable VFX from the begining 2019-10-03 19:47:24 +02:00
Chikashi Miyama
56dc655701 update initial value for bin 2019-10-03 19:09:14 +02:00
Chikashi Miyama
d9855e069e implement FFT waterfall 2019-10-03 19:06:11 +02:00
Chikashi Miyama
ea699a147f add other assets 2019-10-03 11:43:23 +02:00
Chikashi Miyama
7e07f4b2cb add visual effect graph demo 2019-10-03 11:43:11 +02:00
Chikashi Miyama
59d7a9cc4c moved PdBackend demo 2019-10-03 11:42:47 +02:00
Chikashi Miyama
d7050deec1 add HDRP material 2019-10-03 11:38:59 +02:00
Chikashi Miyama
52402f6494 add cylvester icon 2019-10-03 11:38:48 +02:00
Chikashi Miyama
4565e407ef add smoke textures 2019-10-03 11:38:37 +02:00
Chikashi Miyama
1557d697e1 add VFX 2019-10-03 11:38:22 +02:00
Chikashi Miyama
8269c559d1 fix unit tests 2019-10-02 18:22:15 +02:00
Chikashi Miyama
837d1bdf85 add ball scaling example 2019-10-02 18:17:08 +02:00
Chikashi Miyama
e23c615465 fix missing link 2019-10-02 14:41:13 +02:00
Chikashi Miyama
f5c66e8991 fix installer bug 2019-10-02 10:38:46 +02:00
Chikashi Miyama
010b7026f5 remove pd from jenkins 2019-10-02 08:18:39 +02:00
Chikashi Miyama
26f6495462 fix path 2019-10-02 00:26:57 +02:00