Commit graph

92 commits

Author SHA1 Message Date
Chikashi Miyama
0808bec831 add kinect point cloud 2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998 add particle emission from right hand 2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a add Joint Bind 2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143 refactor body tracking manager 2019-11-03 15:19:11 +01:00
Chikashi Miyama
66a98d60ba bugfix . #103 2019-11-01 17:13:16 +01:00
Chikashi Miyama
f0f25058b8 direct trigger of animation via animator 2019-11-01 15:38:30 +01:00
Chikashi Miyama
86a6c66405 modify animator 2019-11-01 13:33:23 +01:00
Chikashi Miyama
a69f121053 Change StateManager interface 2019-11-01 12:06:54 +01:00
Chikashi Miyama
e4d1a9c81f extend qlist structure 2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713 Merge branch 'skelton'
# Conflicts:
#	UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
#	UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
#	UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
#	UnityProject/Assets/Scripts/VideoInput/Editor.meta
#	UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
ab662ba326 add basic kinect skelton 2019-10-31 21:08:01 +01:00
max
f27d46f6f6 Max Animator/Animation Demo 2019-10-31 20:15:27 +01:00
Chikashi Miyama
fc8999d26c skeleton implemented 2019-10-31 18:38:58 +01:00
max
e7e1816efd Animator Tryout 2019-10-31 18:37:03 +01:00
Chikashi Miyama
1e58aeeb4a add missing deleted meta 2019-10-31 13:42:34 +01:00
Chikashi Miyama
3f0a2150d1 remove main because it is not main 2019-10-31 13:42:13 +01:00
Chikashi Miyama
955434878a change structure from pull to push for kinect data passing 2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492 fix error 2019-10-31 10:48:04 +01:00
Chikashi Miyama
15ed32aea0 fix namespace 2019-10-31 10:43:47 +01:00
Chikashi Miyama
8fae5f3707 implement #94 2019-10-30 18:45:05 +01:00
Chikashi Miyama
b6bee77635 add looped trigger 2019-10-30 16:02:20 +01:00
Chikashi Miyama
90afb6b074 accept MMC start/stop 2019-10-30 15:01:06 +01:00
Chikashi Miyama
c87301bf67 add smoother demo 2019-10-30 11:05:03 +01:00
Chikashi Miyama
f47aa9b4ea add pitch tracking demo 2019-10-29 21:47:06 +01:00
Chikashi Miyama
644a50aa11 Noise detector added 2019-10-29 18:52:09 +01:00
Chikashi Miyama
1acdf7ecea fix TimbreID demo scene 2019-10-29 17:16:29 +01:00
max
f185621fdf Cleanup 2019-10-29 16:53:54 +01:00
max
8e795fb3ea Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-29 16:14:33 +01:00
max
ef2a64b16a Cleanup 2019-10-29 16:13:37 +01:00
Chikashi Miyama
a89bf6e9ae add timbreID feature 2019-10-29 15:42:02 +01:00
Chikashi Miyama
c0fd668b01 implement #90 2019-10-29 14:32:55 +01:00
max
67d41e333f Test With VFX Graph and volumetric Fog in "Max Fun" 2019-10-28 23:45:27 +01:00
Chikashi Miyama
2732031f78 add one button advance feature 2019-10-27 22:28:47 +01:00
Chikashi Miyama
2c3f13fc1d Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 22:10:22 +01:00
Chikashi Miyama
964ab7f2ee add state message pass from unity to pd 2019-10-27 22:09:18 +01:00
max
56b2d408e9 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 19:49:06 +01:00
max
7ab377b9a0 VFX Graph Test 2019-10-27 19:48:59 +01:00
Chikashi Miyama
768ce1ed0d change the format of UDP communication from Unity to Pd to ascii 2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c smooth trial 2019-10-27 15:46:25 +01:00
Chikashi Miyama
1757ace208 add mathematical solution to the stuttering problem 2019-10-27 12:52:36 +01:00
Chikashi Miyama
7b273e2b8a add midi clock 2019-10-27 11:21:33 +01:00
Chikashi Miyama
386757c9d7 add midi logger 2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739 handle raw midi data 2019-10-26 22:15:30 +02:00
max
53c1b2d7b5 Azure Kinect Demos
Bought the asset to test with
2019-10-26 11:04:12 +02:00
max
b44743ba07 Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
max
b5caf76263 Added Higher Resolution Plane + Create-Plane Script. 2019-10-15 17:13:45 +02:00
max
039e4a27d6 Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
2019-10-14 21:13:28 +02:00
Chikashi Miyama
0e391466d8 add kinect to scenegraph example 2019-10-08 23:01:21 +02:00
Chikashi Miyama
53d7b5c498 improve column behaviour 2019-10-08 22:31:27 +02:00
Chikashi Miyama
6215653edf add spawning by thresholding 2019-10-08 00:03:16 +02:00