Chikashi Miyama
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86a6c66405
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modify animator
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2019-11-01 13:33:23 +01:00 |
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Chikashi Miyama
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a69f121053
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Change StateManager interface
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2019-11-01 12:06:54 +01:00 |
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Chikashi Miyama
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e4d1a9c81f
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extend qlist structure
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2019-11-01 11:41:06 +01:00 |
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Chikashi Miyama
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ab662ba326
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add basic kinect skelton
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2019-10-31 21:08:01 +01:00 |
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Chikashi Miyama
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fc8999d26c
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skeleton implemented
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2019-10-31 18:38:58 +01:00 |
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Chikashi Miyama
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955434878a
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change structure from pull to push for kinect data passing
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2019-10-31 13:40:44 +01:00 |
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Chikashi Miyama
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66907c8492
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fix error
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2019-10-31 10:48:04 +01:00 |
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Chikashi Miyama
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15ed32aea0
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fix namespace
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2019-10-31 10:43:47 +01:00 |
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Chikashi Miyama
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8fae5f3707
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implement #94
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2019-10-30 18:45:05 +01:00 |
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Chikashi Miyama
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b6bee77635
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add looped trigger
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2019-10-30 16:02:20 +01:00 |
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Chikashi Miyama
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90afb6b074
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accept MMC start/stop
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2019-10-30 15:01:06 +01:00 |
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Chikashi Miyama
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c87301bf67
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add smoother demo
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2019-10-30 11:05:03 +01:00 |
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Chikashi Miyama
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f47aa9b4ea
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add pitch tracking demo
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2019-10-29 21:47:06 +01:00 |
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Chikashi Miyama
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644a50aa11
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Noise detector added
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2019-10-29 18:52:09 +01:00 |
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Chikashi Miyama
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a89bf6e9ae
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add timbreID feature
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2019-10-29 15:42:02 +01:00 |
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Chikashi Miyama
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c0fd668b01
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implement #90
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2019-10-29 14:32:55 +01:00 |
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Chikashi Miyama
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309d3910b9
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implement previous button refers #91
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2019-10-29 13:45:12 +01:00 |
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Chikashi Miyama
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058856b32e
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fix bug
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2019-10-28 21:34:04 +01:00 |
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Chikashi Miyama
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2732031f78
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add one button advance feature
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2019-10-27 22:28:47 +01:00 |
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Chikashi Miyama
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964ab7f2ee
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add state message pass from unity to pd
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2019-10-27 22:09:18 +01:00 |
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Chikashi Miyama
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768ce1ed0d
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change the format of UDP communication from Unity to Pd to ascii
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2019-10-27 17:28:00 +01:00 |
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Chikashi Miyama
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1e5d72e80c
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smooth trial
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2019-10-27 15:46:25 +01:00 |
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Chikashi Miyama
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7b273e2b8a
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add midi clock
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2019-10-27 11:21:33 +01:00 |
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Chikashi Miyama
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386757c9d7
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add midi logger
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2019-10-26 22:45:33 +02:00 |
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Chikashi Miyama
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cf59b7f739
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handle raw midi data
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2019-10-26 22:15:30 +02:00 |
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Chikashi Miyama
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b56eacd72e
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add input viewer field
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2019-10-26 19:19:54 +02:00 |
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max
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b44743ba07
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Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
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2019-10-16 12:24:21 +02:00 |
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Chikashi Miyama
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0e391466d8
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add kinect to scenegraph example
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2019-10-08 23:01:21 +02:00 |
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Chikashi Miyama
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6215653edf
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add spawning by thresholding
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2019-10-08 00:03:16 +02:00 |
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Chikashi Miyama
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25ac95531a
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add thresholding
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2019-10-07 18:53:36 +02:00 |
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Chikashi Miyama
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cb599bf5ca
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refer #62
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2019-10-05 18:09:24 +02:00 |
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Chikashi Miyama
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67eeb972e6
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add spectrogram texture generator
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2019-10-05 16:49:30 +02:00 |
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Chikashi Miyama
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d00d95859f
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refer #60
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2019-10-05 14:18:52 +02:00 |
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Chikashi Miyama
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a2d9a37e55
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add some initial effort for FFT texture
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2019-10-05 11:38:46 +02:00 |
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Chikashi Miyama
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9771869b4c
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drop Pd Backend
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2019-10-05 06:15:15 +02:00 |
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Chikashi Miyama
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15c64d45c4
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filename chane
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2019-10-05 05:53:09 +02:00 |
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Chikashi Miyama
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4a679453af
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fix 2019 errors
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2019-10-04 21:58:32 +02:00 |
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Chikashi Miyama
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6fb1a1fcac
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add fix kinect demo
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2019-10-04 21:52:26 +02:00 |
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Chikashi Miyama
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377dd40a98
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fix #56
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2019-10-04 15:35:23 +02:00 |
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Chikashi Miyama
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56dc655701
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update initial value for bin
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2019-10-03 19:09:14 +02:00 |
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Chikashi Miyama
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d9855e069e
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implement FFT waterfall
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2019-10-03 19:06:11 +02:00 |
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Chikashi Miyama
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837d1bdf85
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add ball scaling example
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2019-10-02 18:17:08 +02:00 |
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Chikashi Miyama
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f5c66e8991
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fix installer bug
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2019-10-02 10:38:46 +02:00 |
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Chikashi Miyama
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1267a9715a
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add unit test
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2019-10-01 22:20:55 +02:00 |
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Chikashi Miyama
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757df84bdb
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retain rectangular selection in playmode
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2019-10-01 19:30:17 +02:00 |
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Chikashi Miyama
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0b0b9f0606
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add scripts for sample playback
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2019-10-01 15:08:35 +02:00 |
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Chikashi Miyama
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325295a089
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put everything in playmode
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2019-09-29 21:53:47 +02:00 |
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Chikashi Miyama
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f6ee141c84
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The rectangular selection in the spectrum is serialized
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2019-09-29 20:24:16 +02:00 |
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Chikashi Miyama
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d6059d5104
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FFT Selection
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2019-09-29 19:47:17 +02:00 |
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Chikashi Miyama
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a04dbcc5d5
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Pd backend levelmeters
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2019-09-29 18:04:26 +02:00 |
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