Chikashi Miyama
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964ab7f2ee
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add state message pass from unity to pd
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2019-10-27 22:09:18 +01:00 |
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Chikashi Miyama
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768ce1ed0d
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change the format of UDP communication from Unity to Pd to ascii
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2019-10-27 17:28:00 +01:00 |
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Chikashi Miyama
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1e5d72e80c
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smooth trial
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2019-10-27 15:46:25 +01:00 |
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Chikashi Miyama
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1757ace208
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add mathematical solution to the stuttering problem
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2019-10-27 12:52:36 +01:00 |
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Chikashi Miyama
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7b273e2b8a
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add midi clock
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2019-10-27 11:21:33 +01:00 |
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Chikashi Miyama
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386757c9d7
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add midi logger
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2019-10-26 22:45:33 +02:00 |
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Chikashi Miyama
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cf59b7f739
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handle raw midi data
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2019-10-26 22:15:30 +02:00 |
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max
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53c1b2d7b5
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Azure Kinect Demos
Bought the asset to test with
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2019-10-26 11:04:12 +02:00 |
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max
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b44743ba07
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Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
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2019-10-16 12:24:21 +02:00 |
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max
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b5caf76263
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Added Higher Resolution Plane + Create-Plane Script.
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2019-10-15 17:13:45 +02:00 |
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max
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039e4a27d6
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Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
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2019-10-14 21:13:28 +02:00 |
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Chikashi Miyama
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0e391466d8
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add kinect to scenegraph example
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2019-10-08 23:01:21 +02:00 |
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Chikashi Miyama
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53d7b5c498
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improve column behaviour
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2019-10-08 22:31:27 +02:00 |
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Chikashi Miyama
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6215653edf
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add spawning by thresholding
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2019-10-08 00:03:16 +02:00 |
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Chikashi Miyama
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25ac95531a
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add thresholding
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2019-10-07 18:53:36 +02:00 |
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Chikashi Miyama
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f645fbbfc9
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add some shader graph demo
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2019-10-05 20:15:26 +02:00 |
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Chikashi Miyama
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cb599bf5ca
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refer #62
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2019-10-05 18:09:24 +02:00 |
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Chikashi Miyama
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67eeb972e6
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add spectrogram texture generator
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2019-10-05 16:49:30 +02:00 |
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Chikashi Miyama
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d00d95859f
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refer #60
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2019-10-05 14:18:52 +02:00 |
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Chikashi Miyama
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a2d9a37e55
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add some initial effort for FFT texture
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2019-10-05 11:38:46 +02:00 |
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Chikashi Miyama
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4a679453af
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fix 2019 errors
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2019-10-04 21:58:32 +02:00 |
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Chikashi Miyama
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0dac7a812d
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fix VFX
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2019-10-04 20:30:18 +02:00 |
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Chikashi Miyama
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d668026a93
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fix post script demo
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2019-10-04 20:15:15 +02:00 |
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Chikashi Miyama
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983e3ff7a3
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fix mapping demo
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2019-10-04 19:17:11 +02:00 |
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Chikashi Miyama
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960689def7
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update Pd Backend Demo
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2019-10-04 15:36:17 +02:00 |
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Chikashi Miyama
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377dd40a98
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fix #56
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2019-10-04 15:35:23 +02:00 |
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Chikashi Miyama
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6258bd88c5
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removed suspicious materials
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2019-10-03 23:03:13 +02:00 |
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Chikashi Miyama
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395704e306
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add interactive rendering of post process
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2019-10-03 21:41:34 +02:00 |
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Chikashi Miyama
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67c0da3280
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enable VFX from the begining
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2019-10-03 19:47:24 +02:00 |
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Chikashi Miyama
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56dc655701
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update initial value for bin
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2019-10-03 19:09:14 +02:00 |
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Chikashi Miyama
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d9855e069e
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implement FFT waterfall
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2019-10-03 19:06:11 +02:00 |
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Chikashi Miyama
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7e07f4b2cb
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add visual effect graph demo
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2019-10-03 11:43:11 +02:00 |
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Chikashi Miyama
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59d7a9cc4c
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moved PdBackend demo
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2019-10-03 11:42:47 +02:00 |
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Chikashi Miyama
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837d1bdf85
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add ball scaling example
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2019-10-02 18:17:08 +02:00 |
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Chikashi Miyama
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e23c615465
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fix missing link
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2019-10-02 14:41:13 +02:00 |
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Chikashi Miyama
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1267a9715a
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add unit test
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2019-10-01 22:20:55 +02:00 |
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Chikashi Miyama
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3eca358151
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add doc for pd backend
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2019-09-30 10:32:22 +02:00 |
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Chikashi Miyama
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f6ee141c84
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The rectangular selection in the spectrum is serialized
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2019-09-29 20:24:16 +02:00 |
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Chikashi Miyama
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d6059d5104
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FFT Selection
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2019-09-29 19:47:17 +02:00 |
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Chikashi Miyama
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a04dbcc5d5
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Pd backend levelmeters
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2019-09-29 18:04:26 +02:00 |
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Chikashi Miyama
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e30daa57d9
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refactor spectrum viewer
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2019-09-29 12:00:16 +02:00 |
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Chikashi Miyama
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779e936036
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add realtime updated levelmeters in Unity Editor
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2019-09-29 00:19:35 +02:00 |
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Chikashi Miyama
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78023946cd
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close #28
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2019-09-28 20:17:39 +02:00 |
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Chikashi Miyama
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dd9dfdeb2f
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add selection system
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2019-09-28 12:53:22 +02:00 |
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Chikashi Miyama
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2cf35aaf8e
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add pd backend and pd binaries for win
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2019-09-25 22:01:13 +02:00 |
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Chikashi Miyama
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b807feb2a4
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add activation
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2019-08-17 18:17:57 +02:00 |
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Chikashi Miyama
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b9ab16e31b
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add example1
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2019-08-17 17:47:01 +02:00 |
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