Commit graph

58 commits

Author SHA1 Message Date
max
e7e1816efd Animator Tryout 2019-10-31 18:37:03 +01:00
Chikashi Miyama
955434878a change structure from pull to push for kinect data passing 2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492 fix error 2019-10-31 10:48:04 +01:00
Chikashi Miyama
15ed32aea0 fix namespace 2019-10-31 10:43:47 +01:00
Chikashi Miyama
8fae5f3707 implement #94 2019-10-30 18:45:05 +01:00
Chikashi Miyama
b6bee77635 add looped trigger 2019-10-30 16:02:20 +01:00
Chikashi Miyama
90afb6b074 accept MMC start/stop 2019-10-30 15:01:06 +01:00
Chikashi Miyama
c87301bf67 add smoother demo 2019-10-30 11:05:03 +01:00
Chikashi Miyama
f47aa9b4ea add pitch tracking demo 2019-10-29 21:47:06 +01:00
Chikashi Miyama
644a50aa11 Noise detector added 2019-10-29 18:52:09 +01:00
Chikashi Miyama
a89bf6e9ae add timbreID feature 2019-10-29 15:42:02 +01:00
Chikashi Miyama
c0fd668b01 implement #90 2019-10-29 14:32:55 +01:00
Chikashi Miyama
309d3910b9 implement previous button refers #91 2019-10-29 13:45:12 +01:00
Chikashi Miyama
058856b32e fix bug 2019-10-28 21:34:04 +01:00
Chikashi Miyama
2732031f78 add one button advance feature 2019-10-27 22:28:47 +01:00
Chikashi Miyama
964ab7f2ee add state message pass from unity to pd 2019-10-27 22:09:18 +01:00
Chikashi Miyama
768ce1ed0d change the format of UDP communication from Unity to Pd to ascii 2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c smooth trial 2019-10-27 15:46:25 +01:00
Chikashi Miyama
7b273e2b8a add midi clock 2019-10-27 11:21:33 +01:00
Chikashi Miyama
386757c9d7 add midi logger 2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739 handle raw midi data 2019-10-26 22:15:30 +02:00
Chikashi Miyama
b56eacd72e add input viewer field 2019-10-26 19:19:54 +02:00
max
b44743ba07 Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
Chikashi Miyama
0e391466d8 add kinect to scenegraph example 2019-10-08 23:01:21 +02:00
Chikashi Miyama
6215653edf add spawning by thresholding 2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a add thresholding 2019-10-07 18:53:36 +02:00
Chikashi Miyama
cb599bf5ca refer #62 2019-10-05 18:09:24 +02:00
Chikashi Miyama
67eeb972e6 add spectrogram texture generator 2019-10-05 16:49:30 +02:00
Chikashi Miyama
d00d95859f refer #60 2019-10-05 14:18:52 +02:00
Chikashi Miyama
a2d9a37e55 add some initial effort for FFT texture 2019-10-05 11:38:46 +02:00
Chikashi Miyama
9771869b4c drop Pd Backend 2019-10-05 06:15:15 +02:00
Chikashi Miyama
15c64d45c4 filename chane 2019-10-05 05:53:09 +02:00
Chikashi Miyama
4a679453af fix 2019 errors 2019-10-04 21:58:32 +02:00
Chikashi Miyama
6fb1a1fcac add fix kinect demo 2019-10-04 21:52:26 +02:00
Chikashi Miyama
377dd40a98 fix #56 2019-10-04 15:35:23 +02:00
Chikashi Miyama
56dc655701 update initial value for bin 2019-10-03 19:09:14 +02:00
Chikashi Miyama
d9855e069e implement FFT waterfall 2019-10-03 19:06:11 +02:00
Chikashi Miyama
837d1bdf85 add ball scaling example 2019-10-02 18:17:08 +02:00
Chikashi Miyama
f5c66e8991 fix installer bug 2019-10-02 10:38:46 +02:00
Chikashi Miyama
1267a9715a add unit test 2019-10-01 22:20:55 +02:00
Chikashi Miyama
757df84bdb retain rectangular selection in playmode 2019-10-01 19:30:17 +02:00
Chikashi Miyama
0b0b9f0606 add scripts for sample playback 2019-10-01 15:08:35 +02:00
Chikashi Miyama
325295a089 put everything in playmode 2019-09-29 21:53:47 +02:00
Chikashi Miyama
f6ee141c84 The rectangular selection in the spectrum is serialized 2019-09-29 20:24:16 +02:00
Chikashi Miyama
d6059d5104 FFT Selection 2019-09-29 19:47:17 +02:00
Chikashi Miyama
a04dbcc5d5 Pd backend levelmeters 2019-09-29 18:04:26 +02:00
Chikashi Miyama
e30daa57d9 refactor spectrum viewer 2019-09-29 12:00:16 +02:00
Chikashi Miyama
779e936036 add realtime updated levelmeters in Unity Editor 2019-09-29 00:19:35 +02:00
Chikashi Miyama
78023946cd close #28 2019-09-28 20:17:39 +02:00
Chikashi Miyama
e7b90ffbd6 versioning 2019-07-13 20:20:29 +02:00