max
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56b2d408e9
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Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
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2019-10-27 19:49:06 +01:00 |
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max
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7ab377b9a0
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VFX Graph Test
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2019-10-27 19:48:59 +01:00 |
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Chikashi Miyama
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6db4dac502
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add example csv
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2019-10-27 17:37:40 +01:00 |
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Chikashi Miyama
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768ce1ed0d
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change the format of UDP communication from Unity to Pd to ascii
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2019-10-27 17:28:00 +01:00 |
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Chikashi Miyama
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1e5d72e80c
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smooth trial
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2019-10-27 15:46:25 +01:00 |
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Chikashi Miyama
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1757ace208
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add mathematical solution to the stuttering problem
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2019-10-27 12:52:36 +01:00 |
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Chikashi Miyama
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7b273e2b8a
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add midi clock
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2019-10-27 11:21:33 +01:00 |
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Chikashi Miyama
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e764e1e546
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move azure kinect sample to Third party folder
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2019-10-26 22:49:14 +02:00 |
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Chikashi Miyama
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386757c9d7
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add midi logger
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2019-10-26 22:45:33 +02:00 |
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Chikashi Miyama
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cf59b7f739
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handle raw midi data
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2019-10-26 22:15:30 +02:00 |
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Chikashi Miyama
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b56eacd72e
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add input viewer field
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2019-10-26 19:19:54 +02:00 |
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max
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53c1b2d7b5
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Azure Kinect Demos
Bought the asset to test with
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2019-10-26 11:04:12 +02:00 |
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max
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b44743ba07
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Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
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2019-10-16 12:24:21 +02:00 |
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max
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b5caf76263
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Added Higher Resolution Plane + Create-Plane Script.
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2019-10-15 17:13:45 +02:00 |
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max
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039e4a27d6
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Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
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2019-10-14 21:13:28 +02:00 |
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Chikashi Miyama
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0e391466d8
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add kinect to scenegraph example
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2019-10-08 23:01:21 +02:00 |
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Chikashi Miyama
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53d7b5c498
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improve column behaviour
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2019-10-08 22:31:27 +02:00 |
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Chikashi Miyama
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6215653edf
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add spawning by thresholding
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2019-10-08 00:03:16 +02:00 |
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Chikashi Miyama
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25ac95531a
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add thresholding
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2019-10-07 18:53:36 +02:00 |
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Chikashi Miyama
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f645fbbfc9
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add some shader graph demo
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2019-10-05 20:15:26 +02:00 |
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Chikashi Miyama
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cb599bf5ca
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refer #62
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2019-10-05 18:09:24 +02:00 |
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Chikashi Miyama
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02c73bd350
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remove level meter from Pd patches
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2019-10-05 17:40:44 +02:00 |
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Chikashi Miyama
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67eeb972e6
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add spectrogram texture generator
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2019-10-05 16:49:30 +02:00 |
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Chikashi Miyama
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d00d95859f
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refer #60
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2019-10-05 14:18:52 +02:00 |
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Chikashi Miyama
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a2d9a37e55
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add some initial effort for FFT texture
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2019-10-05 11:38:46 +02:00 |
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Chikashi Miyama
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9771869b4c
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drop Pd Backend
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2019-10-05 06:15:15 +02:00 |
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Chikashi Miyama
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2ceca4eec1
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add sample content from unity
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2019-10-05 05:53:36 +02:00 |
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Chikashi Miyama
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15c64d45c4
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filename chane
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2019-10-05 05:53:09 +02:00 |
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Chikashi Miyama
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4a679453af
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fix 2019 errors
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2019-10-04 21:58:32 +02:00 |
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Chikashi Miyama
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32bcffb23c
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udpate material for kinect panel
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2019-10-04 21:57:56 +02:00 |
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Chikashi Miyama
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6fb1a1fcac
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add fix kinect demo
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2019-10-04 21:52:26 +02:00 |
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Chikashi Miyama
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0dac7a812d
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fix VFX
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2019-10-04 20:30:18 +02:00 |
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Chikashi Miyama
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d668026a93
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fix post script demo
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2019-10-04 20:15:15 +02:00 |
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Chikashi Miyama
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983e3ff7a3
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fix mapping demo
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2019-10-04 19:17:11 +02:00 |
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Chikashi Miyama
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960689def7
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update Pd Backend Demo
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2019-10-04 15:36:17 +02:00 |
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Chikashi Miyama
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377dd40a98
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fix #56
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2019-10-04 15:35:23 +02:00 |
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Chikashi Miyama
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6258bd88c5
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removed suspicious materials
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2019-10-03 23:03:13 +02:00 |
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Chikashi Miyama
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907e9d30f7
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add setting
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2019-10-03 21:42:15 +02:00 |
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Chikashi Miyama
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85a3e6a7d5
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add some sample assets
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2019-10-03 21:41:59 +02:00 |
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Chikashi Miyama
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395704e306
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add interactive rendering of post process
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2019-10-03 21:41:34 +02:00 |
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Chikashi Miyama
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073e187b84
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add post process profile
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2019-10-03 21:41:20 +02:00 |
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Chikashi Miyama
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67c0da3280
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enable VFX from the begining
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2019-10-03 19:47:24 +02:00 |
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Chikashi Miyama
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56dc655701
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update initial value for bin
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2019-10-03 19:09:14 +02:00 |
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Chikashi Miyama
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d9855e069e
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implement FFT waterfall
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2019-10-03 19:06:11 +02:00 |
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Chikashi Miyama
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ea699a147f
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add other assets
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2019-10-03 11:43:23 +02:00 |
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Chikashi Miyama
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7e07f4b2cb
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add visual effect graph demo
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2019-10-03 11:43:11 +02:00 |
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Chikashi Miyama
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59d7a9cc4c
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moved PdBackend demo
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2019-10-03 11:42:47 +02:00 |
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Chikashi Miyama
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d7050deec1
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add HDRP material
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2019-10-03 11:38:59 +02:00 |
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Chikashi Miyama
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52402f6494
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add cylvester icon
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2019-10-03 11:38:48 +02:00 |
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Chikashi Miyama
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4565e407ef
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add smoke textures
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2019-10-03 11:38:37 +02:00 |
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Chikashi Miyama
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1557d697e1
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add VFX
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2019-10-03 11:38:22 +02:00 |
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Chikashi Miyama
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8269c559d1
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fix unit tests
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2019-10-02 18:22:15 +02:00 |
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Chikashi Miyama
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837d1bdf85
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add ball scaling example
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2019-10-02 18:17:08 +02:00 |
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Chikashi Miyama
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e23c615465
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fix missing link
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2019-10-02 14:41:13 +02:00 |
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Chikashi Miyama
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f5c66e8991
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fix installer bug
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2019-10-02 10:38:46 +02:00 |
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Chikashi Miyama
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26f6495462
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fix path
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2019-10-02 00:26:57 +02:00 |
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Chikashi Miyama
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83246e4d94
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change app builder to build demo scene
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2019-10-02 00:16:37 +02:00 |
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Chikashi Miyama
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c2ca4a3702
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build setting changedf
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2019-10-01 23:36:53 +02:00 |
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Chikashi Miyama
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b7fa663c97
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add more unit tests for rectangular selection system
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2019-10-01 23:01:56 +02:00 |
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Chikashi Miyama
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1267a9715a
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add unit test
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2019-10-01 22:20:55 +02:00 |
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Chikashi Miyama
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757df84bdb
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retain rectangular selection in playmode
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2019-10-01 19:30:17 +02:00 |
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Chikashi Miyama
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f4bf12c735
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debug print cleaned
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2019-10-01 15:16:08 +02:00 |
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Chikashi Miyama
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acd94e0446
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update pd patch
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2019-10-01 15:09:53 +02:00 |
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Chikashi Miyama
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fca0fa9606
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add sample wav files
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2019-10-01 15:09:19 +02:00 |
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Chikashi Miyama
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0b0b9f0606
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add scripts for sample playback
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2019-10-01 15:08:35 +02:00 |
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Chikashi Miyama
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3eca358151
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add doc for pd backend
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2019-09-30 10:32:22 +02:00 |
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Chikashi Miyama
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325295a089
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put everything in playmode
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2019-09-29 21:53:47 +02:00 |
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Chikashi Miyama
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f6ee141c84
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The rectangular selection in the spectrum is serialized
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2019-09-29 20:24:16 +02:00 |
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Chikashi Miyama
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d6059d5104
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FFT Selection
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2019-09-29 19:47:17 +02:00 |
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Chikashi Miyama
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a04dbcc5d5
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Pd backend levelmeters
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2019-09-29 18:04:26 +02:00 |
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Chikashi Miyama
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e30daa57d9
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refactor spectrum viewer
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2019-09-29 12:00:16 +02:00 |
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Chikashi Miyama
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779e936036
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add realtime updated levelmeters in Unity Editor
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2019-09-29 00:19:35 +02:00 |
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Chikashi Miyama
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cd1cf21386
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update analyzer pd patch
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2019-09-29 00:19:10 +02:00 |
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Chikashi Miyama
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f86ea3078f
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add level meters
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2019-09-28 21:21:58 +02:00 |
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Chikashi Miyama
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f29a1549c5
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close #29
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2019-09-28 20:29:31 +02:00 |
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Chikashi Miyama
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78023946cd
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close #28
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2019-09-28 20:17:39 +02:00 |
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Chikashi Miyama
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dd9dfdeb2f
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add selection system
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2019-09-28 12:53:22 +02:00 |
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Chikashi Miyama
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2cf35aaf8e
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add pd backend and pd binaries for win
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2019-09-25 22:01:13 +02:00 |
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Chikashi Miyama
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b807feb2a4
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add activation
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2019-08-17 18:17:57 +02:00 |
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Chikashi Miyama
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b9ab16e31b
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add example1
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2019-08-17 17:47:01 +02:00 |
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Chikashi Miyama
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7f2c976b56
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add setup
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2019-07-13 20:44:50 +02:00 |
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Chikashi Miyama
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f1be7f8056
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add copyright and build number
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2019-07-13 20:24:19 +02:00 |
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Chikashi Miyama
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e7b90ffbd6
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versioning
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2019-07-13 20:20:29 +02:00 |
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Chikashi Miyama
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175892a576
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implement both kinect and pd integration
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2019-07-07 22:00:44 +02:00 |
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Chikashi Miyama
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fc5b6ef041
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point cloud in progress
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2019-07-07 17:56:52 +02:00 |
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Chikashi Miyama
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4ba933ac3f
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optimize IRSensor data retrival using R16 texture format and unsafe IntPtr
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2019-07-07 13:26:16 +02:00 |
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Chikashi Miyama
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82ab0c5e75
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add Kinect Manager
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2019-07-07 09:39:46 +02:00 |
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Chikashi Miyama
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1b4866e74e
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add unit tests for kinect related classse
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2019-07-07 00:17:26 +02:00 |
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Chikashi Miyama
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7935c265e0
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check in kinect
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2019-07-06 16:26:31 +02:00 |
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Chikashi Miyama
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25670a2cc4
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add scripts
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2019-07-06 16:26:14 +02:00 |
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Chikashi Miyama
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0f4cb17325
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change scene
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2019-07-06 16:26:05 +02:00 |
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Chikashi Miyama
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3d5c43b62e
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add .idea
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2019-07-06 16:25:49 +02:00 |
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Chikashi Miyama
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4115547867
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add jet brain
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2019-07-06 16:25:34 +02:00 |
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Chikashi Miyama
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dc280b7071
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add projects
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2019-07-06 16:24:26 +02:00 |
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Chikashi Miyama
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30256c77a5
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add PdBuffer
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2019-07-06 16:22:52 +02:00 |
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Chikashi Miyama
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3441b7b4b9
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change the name of project folder + import submodule
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2019-07-06 14:50:40 +02:00 |
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