max
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b9360e3fec
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KinectSceneGraph Damo Fix
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2019-11-06 10:53:47 +01:00 |
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Chikashi Miyama
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5d966194fa
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add compute shader for creating movement/difference texture
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2019-11-04 22:39:02 +01:00 |
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Chikashi Miyama
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0808bec831
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add kinect point cloud
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2019-11-03 23:37:01 +01:00 |
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Chikashi Miyama
|
9d23608998
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add particle emission from right hand
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2019-11-03 18:27:55 +01:00 |
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Chikashi Miyama
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533ee9c14a
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add Joint Bind
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2019-11-03 16:05:08 +01:00 |
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Chikashi Miyama
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646ac34143
|
refactor body tracking manager
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2019-11-03 15:19:11 +01:00 |
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Chikashi Miyama
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66a98d60ba
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bugfix . #103
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2019-11-01 17:13:16 +01:00 |
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Chikashi Miyama
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f0f25058b8
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direct trigger of animation via animator
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2019-11-01 15:38:30 +01:00 |
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Chikashi Miyama
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86a6c66405
|
modify animator
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2019-11-01 13:33:23 +01:00 |
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Chikashi Miyama
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a69f121053
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Change StateManager interface
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2019-11-01 12:06:54 +01:00 |
|
Chikashi Miyama
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e4d1a9c81f
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extend qlist structure
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2019-11-01 11:41:06 +01:00 |
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Chikashi Miyama
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a49e32d713
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Merge branch 'skelton'
# Conflicts:
# UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
# UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
# UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
# UnityProject/Assets/Scripts/VideoInput/Editor.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
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2019-10-31 21:10:29 +01:00 |
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Chikashi Miyama
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ab662ba326
|
add basic kinect skelton
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2019-10-31 21:08:01 +01:00 |
|
max
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f27d46f6f6
|
Max Animator/Animation Demo
|
2019-10-31 20:15:27 +01:00 |
|
Chikashi Miyama
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fc8999d26c
|
skeleton implemented
|
2019-10-31 18:38:58 +01:00 |
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max
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e7e1816efd
|
Animator Tryout
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2019-10-31 18:37:03 +01:00 |
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Chikashi Miyama
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1e58aeeb4a
|
add missing deleted meta
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2019-10-31 13:42:34 +01:00 |
|
Chikashi Miyama
|
3f0a2150d1
|
remove main because it is not main
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2019-10-31 13:42:13 +01:00 |
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Chikashi Miyama
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955434878a
|
change structure from pull to push for kinect data passing
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2019-10-31 13:40:44 +01:00 |
|
Chikashi Miyama
|
66907c8492
|
fix error
|
2019-10-31 10:48:04 +01:00 |
|
Chikashi Miyama
|
15ed32aea0
|
fix namespace
|
2019-10-31 10:43:47 +01:00 |
|
Chikashi Miyama
|
8fae5f3707
|
implement #94
|
2019-10-30 18:45:05 +01:00 |
|
Chikashi Miyama
|
b6bee77635
|
add looped trigger
|
2019-10-30 16:02:20 +01:00 |
|
Chikashi Miyama
|
90afb6b074
|
accept MMC start/stop
|
2019-10-30 15:01:06 +01:00 |
|
Chikashi Miyama
|
c87301bf67
|
add smoother demo
|
2019-10-30 11:05:03 +01:00 |
|
Chikashi Miyama
|
f47aa9b4ea
|
add pitch tracking demo
|
2019-10-29 21:47:06 +01:00 |
|
Chikashi Miyama
|
644a50aa11
|
Noise detector added
|
2019-10-29 18:52:09 +01:00 |
|
Chikashi Miyama
|
1acdf7ecea
|
fix TimbreID demo scene
|
2019-10-29 17:16:29 +01:00 |
|
max
|
f185621fdf
|
Cleanup
|
2019-10-29 16:53:54 +01:00 |
|
max
|
8e795fb3ea
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-10-29 16:14:33 +01:00 |
|
max
|
ef2a64b16a
|
Cleanup
|
2019-10-29 16:13:37 +01:00 |
|
Chikashi Miyama
|
a89bf6e9ae
|
add timbreID feature
|
2019-10-29 15:42:02 +01:00 |
|
Chikashi Miyama
|
c0fd668b01
|
implement #90
|
2019-10-29 14:32:55 +01:00 |
|
max
|
67d41e333f
|
Test With VFX Graph and volumetric Fog in "Max Fun"
|
2019-10-28 23:45:27 +01:00 |
|
Chikashi Miyama
|
2732031f78
|
add one button advance feature
|
2019-10-27 22:28:47 +01:00 |
|
Chikashi Miyama
|
2c3f13fc1d
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-10-27 22:10:22 +01:00 |
|
Chikashi Miyama
|
964ab7f2ee
|
add state message pass from unity to pd
|
2019-10-27 22:09:18 +01:00 |
|
max
|
56b2d408e9
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-10-27 19:49:06 +01:00 |
|
max
|
7ab377b9a0
|
VFX Graph Test
|
2019-10-27 19:48:59 +01:00 |
|
Chikashi Miyama
|
768ce1ed0d
|
change the format of UDP communication from Unity to Pd to ascii
|
2019-10-27 17:28:00 +01:00 |
|
Chikashi Miyama
|
1e5d72e80c
|
smooth trial
|
2019-10-27 15:46:25 +01:00 |
|
Chikashi Miyama
|
1757ace208
|
add mathematical solution to the stuttering problem
|
2019-10-27 12:52:36 +01:00 |
|
Chikashi Miyama
|
7b273e2b8a
|
add midi clock
|
2019-10-27 11:21:33 +01:00 |
|
Chikashi Miyama
|
386757c9d7
|
add midi logger
|
2019-10-26 22:45:33 +02:00 |
|
Chikashi Miyama
|
cf59b7f739
|
handle raw midi data
|
2019-10-26 22:15:30 +02:00 |
|
max
|
53c1b2d7b5
|
Azure Kinect Demos
Bought the asset to test with
|
2019-10-26 11:04:12 +02:00 |
|
max
|
b44743ba07
|
Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
|
2019-10-16 12:24:21 +02:00 |
|
max
|
b5caf76263
|
Added Higher Resolution Plane + Create-Plane Script.
|
2019-10-15 17:13:45 +02:00 |
|
max
|
039e4a27d6
|
Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
|
2019-10-14 21:13:28 +02:00 |
|
Chikashi Miyama
|
0e391466d8
|
add kinect to scenegraph example
|
2019-10-08 23:01:21 +02:00 |
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