Commit graph

77 commits

Author SHA1 Message Date
Chikashi Miyama
f6d6b3f1ae fix broken demo 2019-11-13 21:19:47 +01:00
max
5eb195439e Updated Kinect ShaderGraph Demo
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce Update Kinect Skeleton Scene (Activated SSR Buggy!)
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness

Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4 Force Balls Test
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
7f474489a4 add blue movement particle 2019-11-09 16:51:15 +01:00
max
b9360e3fec KinectSceneGraph Damo Fix 2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa add compute shader for creating movement/difference texture 2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831 add kinect point cloud 2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998 add particle emission from right hand 2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a add Joint Bind 2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143 refactor body tracking manager 2019-11-03 15:19:11 +01:00
Chikashi Miyama
be8a4dd1c0 refactor body id structure 2019-11-03 13:29:35 +01:00
Chikashi Miyama
e4d1a9c81f extend qlist structure 2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713 Merge branch 'skelton'
# Conflicts:
#	UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
#	UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
#	UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
#	UnityProject/Assets/Scripts/VideoInput/Editor.meta
#	UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
fc8999d26c skeleton implemented 2019-10-31 18:38:58 +01:00
max
e7e1816efd Animator Tryout 2019-10-31 18:37:03 +01:00
Chikashi Miyama
955434878a change structure from pull to push for kinect data passing 2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492 fix error 2019-10-31 10:48:04 +01:00
Chikashi Miyama
8fae5f3707 implement #94 2019-10-30 18:45:05 +01:00
Chikashi Miyama
b6bee77635 add looped trigger 2019-10-30 16:02:20 +01:00
Chikashi Miyama
90afb6b074 accept MMC start/stop 2019-10-30 15:01:06 +01:00
Chikashi Miyama
f47aa9b4ea add pitch tracking demo 2019-10-29 21:47:06 +01:00
Chikashi Miyama
644a50aa11 Noise detector added 2019-10-29 18:52:09 +01:00
Chikashi Miyama
f0647993b0 disable VR in player setting 2019-10-29 18:25:19 +01:00
Chikashi Miyama
16ee791407 remove SteamVR 2019-10-29 17:48:31 +01:00
Chikashi Miyama
1acdf7ecea fix TimbreID demo scene 2019-10-29 17:16:29 +01:00
max
f185621fdf Cleanup 2019-10-29 16:53:54 +01:00
max
8e795fb3ea Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-29 16:14:33 +01:00
max
ef2a64b16a Cleanup 2019-10-29 16:13:37 +01:00
Chikashi Miyama
a89bf6e9ae add timbreID feature 2019-10-29 15:42:02 +01:00
Chikashi Miyama
309d3910b9 implement previous button refers #91 2019-10-29 13:45:12 +01:00
max
67d41e333f Test With VFX Graph and volumetric Fog in "Max Fun" 2019-10-28 23:45:27 +01:00
Chikashi Miyama
058856b32e fix bug 2019-10-28 21:34:04 +01:00
Chikashi Miyama
2732031f78 add one button advance feature 2019-10-27 22:28:47 +01:00
Chikashi Miyama
2c3f13fc1d Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 22:10:22 +01:00
Chikashi Miyama
964ab7f2ee add state message pass from unity to pd 2019-10-27 22:09:18 +01:00
max
56b2d408e9 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 19:49:06 +01:00
max
7ab377b9a0 VFX Graph Test 2019-10-27 19:48:59 +01:00
Chikashi Miyama
768ce1ed0d change the format of UDP communication from Unity to Pd to ascii 2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c smooth trial 2019-10-27 15:46:25 +01:00
Chikashi Miyama
1757ace208 add mathematical solution to the stuttering problem 2019-10-27 12:52:36 +01:00
Chikashi Miyama
7b273e2b8a add midi clock 2019-10-27 11:21:33 +01:00
Chikashi Miyama
e764e1e546 move azure kinect sample to Third party folder 2019-10-26 22:49:14 +02:00
Chikashi Miyama
386757c9d7 add midi logger 2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739 handle raw midi data 2019-10-26 22:15:30 +02:00
max
b44743ba07 Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
Chikashi Miyama
6215653edf add spawning by thresholding 2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a add thresholding 2019-10-07 18:53:36 +02:00
Chikashi Miyama
cb599bf5ca refer #62 2019-10-05 18:09:24 +02:00
Chikashi Miyama
67eeb972e6 add spectrogram texture generator 2019-10-05 16:49:30 +02:00