Commit graph

143 commits

Author SHA1 Message Date
Chikashi Miyama
058856b32e fix bug 2019-10-28 21:34:04 +01:00
Chikashi Miyama
2732031f78 add one button advance feature 2019-10-27 22:28:47 +01:00
Chikashi Miyama
2c3f13fc1d Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 22:10:22 +01:00
Chikashi Miyama
964ab7f2ee add state message pass from unity to pd 2019-10-27 22:09:18 +01:00
max
56b2d408e9 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 19:49:06 +01:00
max
7ab377b9a0 VFX Graph Test 2019-10-27 19:48:59 +01:00
Chikashi Miyama
6db4dac502 add example csv 2019-10-27 17:37:40 +01:00
Chikashi Miyama
768ce1ed0d change the format of UDP communication from Unity to Pd to ascii 2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c smooth trial 2019-10-27 15:46:25 +01:00
Chikashi Miyama
1757ace208 add mathematical solution to the stuttering problem 2019-10-27 12:52:36 +01:00
Chikashi Miyama
7b273e2b8a add midi clock 2019-10-27 11:21:33 +01:00
Chikashi Miyama
e764e1e546 move azure kinect sample to Third party folder 2019-10-26 22:49:14 +02:00
Chikashi Miyama
386757c9d7 add midi logger 2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739 handle raw midi data 2019-10-26 22:15:30 +02:00
Chikashi Miyama
b56eacd72e add input viewer field 2019-10-26 19:19:54 +02:00
max
53c1b2d7b5 Azure Kinect Demos
Bought the asset to test with
2019-10-26 11:04:12 +02:00
max
b44743ba07 Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
max
b5caf76263 Added Higher Resolution Plane + Create-Plane Script. 2019-10-15 17:13:45 +02:00
max
039e4a27d6 Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
2019-10-14 21:13:28 +02:00
Chikashi Miyama
0e391466d8 add kinect to scenegraph example 2019-10-08 23:01:21 +02:00
Chikashi Miyama
53d7b5c498 improve column behaviour 2019-10-08 22:31:27 +02:00
Chikashi Miyama
6215653edf add spawning by thresholding 2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a add thresholding 2019-10-07 18:53:36 +02:00
Chikashi Miyama
f645fbbfc9 add some shader graph demo 2019-10-05 20:15:26 +02:00
Chikashi Miyama
cb599bf5ca refer #62 2019-10-05 18:09:24 +02:00
Chikashi Miyama
02c73bd350 remove level meter from Pd patches 2019-10-05 17:40:44 +02:00
Chikashi Miyama
67eeb972e6 add spectrogram texture generator 2019-10-05 16:49:30 +02:00
Chikashi Miyama
d00d95859f refer #60 2019-10-05 14:18:52 +02:00
Chikashi Miyama
a2d9a37e55 add some initial effort for FFT texture 2019-10-05 11:38:46 +02:00
Chikashi Miyama
9771869b4c drop Pd Backend 2019-10-05 06:15:15 +02:00
Chikashi Miyama
2ceca4eec1 add sample content from unity 2019-10-05 05:53:36 +02:00
Chikashi Miyama
15c64d45c4 filename chane 2019-10-05 05:53:09 +02:00
Chikashi Miyama
4a679453af fix 2019 errors 2019-10-04 21:58:32 +02:00
Chikashi Miyama
32bcffb23c udpate material for kinect panel 2019-10-04 21:57:56 +02:00
Chikashi Miyama
6fb1a1fcac add fix kinect demo 2019-10-04 21:52:26 +02:00
Chikashi Miyama
0dac7a812d fix VFX 2019-10-04 20:30:18 +02:00
Chikashi Miyama
d668026a93 fix post script demo 2019-10-04 20:15:15 +02:00
Chikashi Miyama
983e3ff7a3 fix mapping demo 2019-10-04 19:17:11 +02:00
Chikashi Miyama
960689def7 update Pd Backend Demo 2019-10-04 15:36:17 +02:00
Chikashi Miyama
377dd40a98 fix #56 2019-10-04 15:35:23 +02:00
Chikashi Miyama
6258bd88c5 removed suspicious materials 2019-10-03 23:03:13 +02:00
Chikashi Miyama
85a3e6a7d5 add some sample assets 2019-10-03 21:41:59 +02:00
Chikashi Miyama
395704e306 add interactive rendering of post process 2019-10-03 21:41:34 +02:00
Chikashi Miyama
073e187b84 add post process profile 2019-10-03 21:41:20 +02:00
Chikashi Miyama
67c0da3280 enable VFX from the begining 2019-10-03 19:47:24 +02:00
Chikashi Miyama
56dc655701 update initial value for bin 2019-10-03 19:09:14 +02:00
Chikashi Miyama
d9855e069e implement FFT waterfall 2019-10-03 19:06:11 +02:00
Chikashi Miyama
7e07f4b2cb add visual effect graph demo 2019-10-03 11:43:11 +02:00
Chikashi Miyama
59d7a9cc4c moved PdBackend demo 2019-10-03 11:42:47 +02:00
Chikashi Miyama
d7050deec1 add HDRP material 2019-10-03 11:38:59 +02:00
Chikashi Miyama
52402f6494 add cylvester icon 2019-10-03 11:38:48 +02:00
Chikashi Miyama
4565e407ef add smoke textures 2019-10-03 11:38:37 +02:00
Chikashi Miyama
1557d697e1 add VFX 2019-10-03 11:38:22 +02:00
Chikashi Miyama
8269c559d1 fix unit tests 2019-10-02 18:22:15 +02:00
Chikashi Miyama
837d1bdf85 add ball scaling example 2019-10-02 18:17:08 +02:00
Chikashi Miyama
e23c615465 fix missing link 2019-10-02 14:41:13 +02:00
Chikashi Miyama
f5c66e8991 fix installer bug 2019-10-02 10:38:46 +02:00
Chikashi Miyama
26f6495462 fix path 2019-10-02 00:26:57 +02:00
Chikashi Miyama
83246e4d94 change app builder to build demo scene 2019-10-02 00:16:37 +02:00
Chikashi Miyama
b7fa663c97 add more unit tests for rectangular selection system 2019-10-01 23:01:56 +02:00
Chikashi Miyama
1267a9715a add unit test 2019-10-01 22:20:55 +02:00
Chikashi Miyama
757df84bdb retain rectangular selection in playmode 2019-10-01 19:30:17 +02:00
Chikashi Miyama
f4bf12c735 debug print cleaned 2019-10-01 15:16:08 +02:00
Chikashi Miyama
acd94e0446 update pd patch 2019-10-01 15:09:53 +02:00
Chikashi Miyama
0b0b9f0606 add scripts for sample playback 2019-10-01 15:08:35 +02:00
Chikashi Miyama
3eca358151 add doc for pd backend 2019-09-30 10:32:22 +02:00
Chikashi Miyama
325295a089 put everything in playmode 2019-09-29 21:53:47 +02:00
Chikashi Miyama
f6ee141c84 The rectangular selection in the spectrum is serialized 2019-09-29 20:24:16 +02:00
Chikashi Miyama
d6059d5104 FFT Selection 2019-09-29 19:47:17 +02:00
Chikashi Miyama
a04dbcc5d5 Pd backend levelmeters 2019-09-29 18:04:26 +02:00
Chikashi Miyama
e30daa57d9 refactor spectrum viewer 2019-09-29 12:00:16 +02:00
Chikashi Miyama
779e936036 add realtime updated levelmeters in Unity Editor 2019-09-29 00:19:35 +02:00
Chikashi Miyama
cd1cf21386 update analyzer pd patch 2019-09-29 00:19:10 +02:00
Chikashi Miyama
f86ea3078f add level meters 2019-09-28 21:21:58 +02:00
Chikashi Miyama
f29a1549c5 close #29 2019-09-28 20:29:31 +02:00
Chikashi Miyama
78023946cd close #28 2019-09-28 20:17:39 +02:00
Chikashi Miyama
dd9dfdeb2f add selection system 2019-09-28 12:53:22 +02:00
Chikashi Miyama
2cf35aaf8e add pd backend and pd binaries for win 2019-09-25 22:01:13 +02:00
Chikashi Miyama
b807feb2a4 add activation 2019-08-17 18:17:57 +02:00
Chikashi Miyama
b9ab16e31b add example1 2019-08-17 17:47:01 +02:00
Chikashi Miyama
f1be7f8056 add copyright and build number 2019-07-13 20:24:19 +02:00
Chikashi Miyama
e7b90ffbd6 versioning 2019-07-13 20:20:29 +02:00
Chikashi Miyama
175892a576 implement both kinect and pd integration 2019-07-07 22:00:44 +02:00
Chikashi Miyama
fc5b6ef041 point cloud in progress 2019-07-07 17:56:52 +02:00
Chikashi Miyama
4ba933ac3f optimize IRSensor data retrival using R16 texture format and unsafe IntPtr 2019-07-07 13:26:16 +02:00
Chikashi Miyama
82ab0c5e75 add Kinect Manager 2019-07-07 09:39:46 +02:00
Chikashi Miyama
1b4866e74e add unit tests for kinect related classse 2019-07-07 00:17:26 +02:00
Chikashi Miyama
7935c265e0 check in kinect 2019-07-06 16:26:31 +02:00
Chikashi Miyama
25670a2cc4 add scripts 2019-07-06 16:26:14 +02:00
Chikashi Miyama
0f4cb17325 change scene 2019-07-06 16:26:05 +02:00
Chikashi Miyama
4115547867 add jet brain 2019-07-06 16:25:34 +02:00
Chikashi Miyama
30256c77a5 add PdBuffer 2019-07-06 16:22:52 +02:00
Chikashi Miyama
3441b7b4b9 change the name of project folder + import submodule 2019-07-06 14:50:40 +02:00