max
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e7e1816efd
|
Animator Tryout
|
2019-10-31 18:37:03 +01:00 |
|
Chikashi Miyama
|
1e58aeeb4a
|
add missing deleted meta
|
2019-10-31 13:42:34 +01:00 |
|
Chikashi Miyama
|
3f0a2150d1
|
remove main because it is not main
|
2019-10-31 13:42:13 +01:00 |
|
Chikashi Miyama
|
955434878a
|
change structure from pull to push for kinect data passing
|
2019-10-31 13:40:44 +01:00 |
|
Chikashi Miyama
|
66907c8492
|
fix error
|
2019-10-31 10:48:04 +01:00 |
|
Chikashi Miyama
|
15ed32aea0
|
fix namespace
|
2019-10-31 10:43:47 +01:00 |
|
Chikashi Miyama
|
8fae5f3707
|
implement #94
|
2019-10-30 18:45:05 +01:00 |
|
Chikashi Miyama
|
b6bee77635
|
add looped trigger
|
2019-10-30 16:02:20 +01:00 |
|
Chikashi Miyama
|
90afb6b074
|
accept MMC start/stop
|
2019-10-30 15:01:06 +01:00 |
|
Chikashi Miyama
|
c87301bf67
|
add smoother demo
|
2019-10-30 11:05:03 +01:00 |
|
Chikashi Miyama
|
f47aa9b4ea
|
add pitch tracking demo
|
2019-10-29 21:47:06 +01:00 |
|
Chikashi Miyama
|
644a50aa11
|
Noise detector added
|
2019-10-29 18:52:09 +01:00 |
|
Chikashi Miyama
|
1acdf7ecea
|
fix TimbreID demo scene
|
2019-10-29 17:16:29 +01:00 |
|
max
|
f185621fdf
|
Cleanup
|
2019-10-29 16:53:54 +01:00 |
|
max
|
8e795fb3ea
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-10-29 16:14:33 +01:00 |
|
max
|
ef2a64b16a
|
Cleanup
|
2019-10-29 16:13:37 +01:00 |
|
Chikashi Miyama
|
a89bf6e9ae
|
add timbreID feature
|
2019-10-29 15:42:02 +01:00 |
|
Chikashi Miyama
|
c0fd668b01
|
implement #90
|
2019-10-29 14:32:55 +01:00 |
|
max
|
67d41e333f
|
Test With VFX Graph and volumetric Fog in "Max Fun"
|
2019-10-28 23:45:27 +01:00 |
|
Chikashi Miyama
|
2732031f78
|
add one button advance feature
|
2019-10-27 22:28:47 +01:00 |
|
Chikashi Miyama
|
2c3f13fc1d
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-10-27 22:10:22 +01:00 |
|
Chikashi Miyama
|
964ab7f2ee
|
add state message pass from unity to pd
|
2019-10-27 22:09:18 +01:00 |
|
max
|
56b2d408e9
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2019-10-27 19:49:06 +01:00 |
|
max
|
7ab377b9a0
|
VFX Graph Test
|
2019-10-27 19:48:59 +01:00 |
|
Chikashi Miyama
|
768ce1ed0d
|
change the format of UDP communication from Unity to Pd to ascii
|
2019-10-27 17:28:00 +01:00 |
|
Chikashi Miyama
|
1e5d72e80c
|
smooth trial
|
2019-10-27 15:46:25 +01:00 |
|
Chikashi Miyama
|
1757ace208
|
add mathematical solution to the stuttering problem
|
2019-10-27 12:52:36 +01:00 |
|
Chikashi Miyama
|
7b273e2b8a
|
add midi clock
|
2019-10-27 11:21:33 +01:00 |
|
Chikashi Miyama
|
386757c9d7
|
add midi logger
|
2019-10-26 22:45:33 +02:00 |
|
Chikashi Miyama
|
cf59b7f739
|
handle raw midi data
|
2019-10-26 22:15:30 +02:00 |
|
max
|
53c1b2d7b5
|
Azure Kinect Demos
Bought the asset to test with
|
2019-10-26 11:04:12 +02:00 |
|
max
|
b44743ba07
|
Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
|
2019-10-16 12:24:21 +02:00 |
|
max
|
b5caf76263
|
Added Higher Resolution Plane + Create-Plane Script.
|
2019-10-15 17:13:45 +02:00 |
|
max
|
039e4a27d6
|
Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
|
2019-10-14 21:13:28 +02:00 |
|
Chikashi Miyama
|
0e391466d8
|
add kinect to scenegraph example
|
2019-10-08 23:01:21 +02:00 |
|
Chikashi Miyama
|
53d7b5c498
|
improve column behaviour
|
2019-10-08 22:31:27 +02:00 |
|
Chikashi Miyama
|
6215653edf
|
add spawning by thresholding
|
2019-10-08 00:03:16 +02:00 |
|
Chikashi Miyama
|
25ac95531a
|
add thresholding
|
2019-10-07 18:53:36 +02:00 |
|
Chikashi Miyama
|
f645fbbfc9
|
add some shader graph demo
|
2019-10-05 20:15:26 +02:00 |
|
Chikashi Miyama
|
cb599bf5ca
|
refer #62
|
2019-10-05 18:09:24 +02:00 |
|
Chikashi Miyama
|
67eeb972e6
|
add spectrogram texture generator
|
2019-10-05 16:49:30 +02:00 |
|
Chikashi Miyama
|
d00d95859f
|
refer #60
|
2019-10-05 14:18:52 +02:00 |
|
Chikashi Miyama
|
a2d9a37e55
|
add some initial effort for FFT texture
|
2019-10-05 11:38:46 +02:00 |
|
Chikashi Miyama
|
4a679453af
|
fix 2019 errors
|
2019-10-04 21:58:32 +02:00 |
|
Chikashi Miyama
|
6fb1a1fcac
|
add fix kinect demo
|
2019-10-04 21:52:26 +02:00 |
|
Chikashi Miyama
|
0dac7a812d
|
fix VFX
|
2019-10-04 20:30:18 +02:00 |
|
Chikashi Miyama
|
d668026a93
|
fix post script demo
|
2019-10-04 20:15:15 +02:00 |
|
Chikashi Miyama
|
983e3ff7a3
|
fix mapping demo
|
2019-10-04 19:17:11 +02:00 |
|
Chikashi Miyama
|
960689def7
|
update Pd Backend Demo
|
2019-10-04 15:36:17 +02:00 |
|
Chikashi Miyama
|
377dd40a98
|
fix #56
|
2019-10-04 15:35:23 +02:00 |
|
Chikashi Miyama
|
6258bd88c5
|
removed suspicious materials
|
2019-10-03 23:03:13 +02:00 |
|
Chikashi Miyama
|
395704e306
|
add interactive rendering of post process
|
2019-10-03 21:41:34 +02:00 |
|
Chikashi Miyama
|
67c0da3280
|
enable VFX from the begining
|
2019-10-03 19:47:24 +02:00 |
|
Chikashi Miyama
|
56dc655701
|
update initial value for bin
|
2019-10-03 19:09:14 +02:00 |
|
Chikashi Miyama
|
d9855e069e
|
implement FFT waterfall
|
2019-10-03 19:06:11 +02:00 |
|
Chikashi Miyama
|
7e07f4b2cb
|
add visual effect graph demo
|
2019-10-03 11:43:11 +02:00 |
|
Chikashi Miyama
|
59d7a9cc4c
|
moved PdBackend demo
|
2019-10-03 11:42:47 +02:00 |
|
Chikashi Miyama
|
837d1bdf85
|
add ball scaling example
|
2019-10-02 18:17:08 +02:00 |
|
Chikashi Miyama
|
e23c615465
|
fix missing link
|
2019-10-02 14:41:13 +02:00 |
|
Chikashi Miyama
|
1267a9715a
|
add unit test
|
2019-10-01 22:20:55 +02:00 |
|
Chikashi Miyama
|
3eca358151
|
add doc for pd backend
|
2019-09-30 10:32:22 +02:00 |
|
Chikashi Miyama
|
f6ee141c84
|
The rectangular selection in the spectrum is serialized
|
2019-09-29 20:24:16 +02:00 |
|
Chikashi Miyama
|
d6059d5104
|
FFT Selection
|
2019-09-29 19:47:17 +02:00 |
|
Chikashi Miyama
|
a04dbcc5d5
|
Pd backend levelmeters
|
2019-09-29 18:04:26 +02:00 |
|
Chikashi Miyama
|
e30daa57d9
|
refactor spectrum viewer
|
2019-09-29 12:00:16 +02:00 |
|
Chikashi Miyama
|
779e936036
|
add realtime updated levelmeters in Unity Editor
|
2019-09-29 00:19:35 +02:00 |
|
Chikashi Miyama
|
78023946cd
|
close #28
|
2019-09-28 20:17:39 +02:00 |
|
Chikashi Miyama
|
dd9dfdeb2f
|
add selection system
|
2019-09-28 12:53:22 +02:00 |
|
Chikashi Miyama
|
2cf35aaf8e
|
add pd backend and pd binaries for win
|
2019-09-25 22:01:13 +02:00 |
|
Chikashi Miyama
|
b807feb2a4
|
add activation
|
2019-08-17 18:17:57 +02:00 |
|
Chikashi Miyama
|
b9ab16e31b
|
add example1
|
2019-08-17 17:47:01 +02:00 |
|
Chikashi Miyama
|
f1be7f8056
|
add copyright and build number
|
2019-07-13 20:24:19 +02:00 |
|
Chikashi Miyama
|
175892a576
|
implement both kinect and pd integration
|
2019-07-07 22:00:44 +02:00 |
|
Chikashi Miyama
|
fc5b6ef041
|
point cloud in progress
|
2019-07-07 17:56:52 +02:00 |
|
Chikashi Miyama
|
4ba933ac3f
|
optimize IRSensor data retrival using R16 texture format and unsafe IntPtr
|
2019-07-07 13:26:16 +02:00 |
|
Chikashi Miyama
|
82ab0c5e75
|
add Kinect Manager
|
2019-07-07 09:39:46 +02:00 |
|
Chikashi Miyama
|
1b4866e74e
|
add unit tests for kinect related classse
|
2019-07-07 00:17:26 +02:00 |
|
Chikashi Miyama
|
0f4cb17325
|
change scene
|
2019-07-06 16:26:05 +02:00 |
|
Chikashi Miyama
|
3441b7b4b9
|
change the name of project folder + import submodule
|
2019-07-06 14:50:40 +02:00 |
|