Chikashi Miyama
58131ff037
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
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# Conflicts:
# UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
2019-11-13 21:17:28 +01:00
Chikashi Miyama
b0fd65e156
change infrared to depth
2019-11-13 21:15:25 +01:00
max
5eb195439e
Updated Kinect ShaderGraph Demo
...
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce
Update Kinect Skeleton Scene (Activated SSR Buggy!)
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Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness
Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4
Force Balls Test
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Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
29ea4ec5cf
fix vfx
2019-11-09 17:05:06 +01:00
Chikashi Miyama
7f474489a4
add blue movement particle
2019-11-09 16:51:15 +01:00
Chikashi Miyama
53a31debfe
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-11-07 23:52:52 +01:00
Chikashi Miyama
36513e54b4
implement point cloud VFX
2019-11-07 23:52:03 +01:00
max
b9360e3fec
KinectSceneGraph Damo Fix
2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa
add compute shader for creating movement/difference texture
2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831
add kinect point cloud
2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998
add particle emission from right hand
2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a
add Joint Bind
2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143
refactor body tracking manager
2019-11-03 15:19:11 +01:00
Chikashi Miyama
be8a4dd1c0
refactor body id structure
2019-11-03 13:29:35 +01:00
Chikashi Miyama
66a98d60ba
bugfix . #103
2019-11-01 17:13:16 +01:00
Chikashi Miyama
59d07bdd75
Merge branch 'BPMsync'
2019-11-01 15:43:26 +01:00
Chikashi Miyama
f0f25058b8
direct trigger of animation via animator
2019-11-01 15:38:30 +01:00
Chikashi Miyama
86a6c66405
modify animator
2019-11-01 13:33:23 +01:00
Chikashi Miyama
a69f121053
Change StateManager interface
2019-11-01 12:06:54 +01:00
max
8e0371afb8
Delete unnecessary assets
2019-11-01 11:53:07 +01:00
Chikashi Miyama
e4d1a9c81f
extend qlist structure
2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713
Merge branch 'skelton'
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# Conflicts:
# UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
# UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
# UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
# UnityProject/Assets/Scripts/VideoInput/Editor.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
ab662ba326
add basic kinect skelton
2019-10-31 21:08:01 +01:00
max
f27d46f6f6
Max Animator/Animation Demo
2019-10-31 20:15:27 +01:00
Chikashi Miyama
fc8999d26c
skeleton implemented
2019-10-31 18:38:58 +01:00
max
e7e1816efd
Animator Tryout
2019-10-31 18:37:03 +01:00
Chikashi Miyama
1e58aeeb4a
add missing deleted meta
2019-10-31 13:42:34 +01:00
Chikashi Miyama
3f0a2150d1
remove main because it is not main
2019-10-31 13:42:13 +01:00
Chikashi Miyama
955434878a
change structure from pull to push for kinect data passing
2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492
fix error
2019-10-31 10:48:04 +01:00
Chikashi Miyama
15ed32aea0
fix namespace
2019-10-31 10:43:47 +01:00
Chikashi Miyama
8fae5f3707
implement #94
2019-10-30 18:45:05 +01:00
Chikashi Miyama
b6bee77635
add looped trigger
2019-10-30 16:02:20 +01:00
Chikashi Miyama
90afb6b074
accept MMC start/stop
2019-10-30 15:01:06 +01:00
Chikashi Miyama
c87301bf67
add smoother demo
2019-10-30 11:05:03 +01:00
Chikashi Miyama
f47aa9b4ea
add pitch tracking demo
2019-10-29 21:47:06 +01:00
Chikashi Miyama
da4bd8ef2f
add signmund
2019-10-29 21:20:45 +01:00
Chikashi Miyama
644a50aa11
Noise detector added
2019-10-29 18:52:09 +01:00
max
66a9f7295e
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-29 18:21:06 +01:00
max
e4733c58d5
Cleanup
2019-10-29 18:20:42 +01:00
Chikashi Miyama
8f37a14ec2
add noise detection
2019-10-29 18:19:57 +01:00
Chikashi Miyama
16ee791407
remove SteamVR
2019-10-29 17:48:31 +01:00
Chikashi Miyama
1acdf7ecea
fix TimbreID demo scene
2019-10-29 17:16:29 +01:00
max
f185621fdf
Cleanup
2019-10-29 16:53:54 +01:00
max
8e795fb3ea
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-29 16:14:33 +01:00
max
ef2a64b16a
Cleanup
2019-10-29 16:13:37 +01:00
Chikashi Miyama
a89bf6e9ae
add timbreID feature
2019-10-29 15:42:02 +01:00
Chikashi Miyama
c0fd668b01
implement #90
2019-10-29 14:32:55 +01:00
Chikashi Miyama
309d3910b9
implement previous button refers #91
2019-10-29 13:45:12 +01:00
max
67d41e333f
Test With VFX Graph and volumetric Fog in "Max Fun"
2019-10-28 23:45:27 +01:00
Chikashi Miyama
058856b32e
fix bug
2019-10-28 21:34:04 +01:00
Chikashi Miyama
2732031f78
add one button advance feature
2019-10-27 22:28:47 +01:00
Chikashi Miyama
2c3f13fc1d
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-27 22:10:22 +01:00
Chikashi Miyama
964ab7f2ee
add state message pass from unity to pd
2019-10-27 22:09:18 +01:00
max
56b2d408e9
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-27 19:49:06 +01:00
max
7ab377b9a0
VFX Graph Test
2019-10-27 19:48:59 +01:00
Chikashi Miyama
6db4dac502
add example csv
2019-10-27 17:37:40 +01:00
Chikashi Miyama
768ce1ed0d
change the format of UDP communication from Unity to Pd to ascii
2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c
smooth trial
2019-10-27 15:46:25 +01:00
Chikashi Miyama
1757ace208
add mathematical solution to the stuttering problem
2019-10-27 12:52:36 +01:00
Chikashi Miyama
7b273e2b8a
add midi clock
2019-10-27 11:21:33 +01:00
Chikashi Miyama
e764e1e546
move azure kinect sample to Third party folder
2019-10-26 22:49:14 +02:00
Chikashi Miyama
386757c9d7
add midi logger
2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739
handle raw midi data
2019-10-26 22:15:30 +02:00
Chikashi Miyama
b56eacd72e
add input viewer field
2019-10-26 19:19:54 +02:00
max
53c1b2d7b5
Azure Kinect Demos
...
Bought the asset to test with
2019-10-26 11:04:12 +02:00
max
b44743ba07
Max Shader Graph Advance
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- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
max
b5caf76263
Added Higher Resolution Plane + Create-Plane Script.
2019-10-15 17:13:45 +02:00
max
039e4a27d6
Max Kinect Effect SahderGraph
...
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
2019-10-14 21:13:28 +02:00
Chikashi Miyama
0e391466d8
add kinect to scenegraph example
2019-10-08 23:01:21 +02:00
Chikashi Miyama
53d7b5c498
improve column behaviour
2019-10-08 22:31:27 +02:00
Chikashi Miyama
6215653edf
add spawning by thresholding
2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a
add thresholding
2019-10-07 18:53:36 +02:00
Chikashi Miyama
f645fbbfc9
add some shader graph demo
2019-10-05 20:15:26 +02:00
Chikashi Miyama
cb599bf5ca
refer #62
2019-10-05 18:09:24 +02:00
Chikashi Miyama
02c73bd350
remove level meter from Pd patches
2019-10-05 17:40:44 +02:00
Chikashi Miyama
67eeb972e6
add spectrogram texture generator
2019-10-05 16:49:30 +02:00
Chikashi Miyama
d00d95859f
refer #60
2019-10-05 14:18:52 +02:00
Chikashi Miyama
a2d9a37e55
add some initial effort for FFT texture
2019-10-05 11:38:46 +02:00
Chikashi Miyama
9771869b4c
drop Pd Backend
2019-10-05 06:15:15 +02:00
Chikashi Miyama
2ceca4eec1
add sample content from unity
2019-10-05 05:53:36 +02:00
Chikashi Miyama
15c64d45c4
filename chane
2019-10-05 05:53:09 +02:00
Chikashi Miyama
4a679453af
fix 2019 errors
2019-10-04 21:58:32 +02:00
Chikashi Miyama
32bcffb23c
udpate material for kinect panel
2019-10-04 21:57:56 +02:00
Chikashi Miyama
6fb1a1fcac
add fix kinect demo
2019-10-04 21:52:26 +02:00
Chikashi Miyama
0dac7a812d
fix VFX
2019-10-04 20:30:18 +02:00
Chikashi Miyama
d668026a93
fix post script demo
2019-10-04 20:15:15 +02:00
Chikashi Miyama
983e3ff7a3
fix mapping demo
2019-10-04 19:17:11 +02:00
Chikashi Miyama
960689def7
update Pd Backend Demo
2019-10-04 15:36:17 +02:00
Chikashi Miyama
377dd40a98
fix #56
2019-10-04 15:35:23 +02:00
Chikashi Miyama
6258bd88c5
removed suspicious materials
2019-10-03 23:03:13 +02:00
Chikashi Miyama
85a3e6a7d5
add some sample assets
2019-10-03 21:41:59 +02:00
Chikashi Miyama
395704e306
add interactive rendering of post process
2019-10-03 21:41:34 +02:00
Chikashi Miyama
073e187b84
add post process profile
2019-10-03 21:41:20 +02:00
Chikashi Miyama
67c0da3280
enable VFX from the begining
2019-10-03 19:47:24 +02:00
Chikashi Miyama
56dc655701
update initial value for bin
2019-10-03 19:09:14 +02:00
Chikashi Miyama
d9855e069e
implement FFT waterfall
2019-10-03 19:06:11 +02:00
Chikashi Miyama
7e07f4b2cb
add visual effect graph demo
2019-10-03 11:43:11 +02:00