max
c339918c68
Coded Plane correctly with uvs
2019-11-21 10:44:56 +01:00
max
972e6a6ef4
Spectrogram World Demo Scene (with Problems)
2019-11-18 20:31:44 +01:00
max
f51764016f
Make Spectrogram Scrollable (Expose Index)
...
Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
f6d6b3f1ae
fix broken demo
2019-11-13 21:19:47 +01:00
Chikashi Miyama
58131ff037
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
...
# Conflicts:
# UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
2019-11-13 21:17:28 +01:00
Chikashi Miyama
b0fd65e156
change infrared to depth
2019-11-13 21:15:25 +01:00
max
5eb195439e
Updated Kinect ShaderGraph Demo
...
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce
Update Kinect Skeleton Scene (Activated SSR Buggy!)
...
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness
Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4
Force Balls Test
...
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
29ea4ec5cf
fix vfx
2019-11-09 17:05:06 +01:00
Chikashi Miyama
7f474489a4
add blue movement particle
2019-11-09 16:51:15 +01:00
Chikashi Miyama
53a31debfe
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-11-07 23:52:52 +01:00
Chikashi Miyama
36513e54b4
implement point cloud VFX
2019-11-07 23:52:03 +01:00
max
b9360e3fec
KinectSceneGraph Damo Fix
2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa
add compute shader for creating movement/difference texture
2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831
add kinect point cloud
2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998
add particle emission from right hand
2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a
add Joint Bind
2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143
refactor body tracking manager
2019-11-03 15:19:11 +01:00
Chikashi Miyama
66a98d60ba
bugfix . #103
2019-11-01 17:13:16 +01:00
Chikashi Miyama
f0f25058b8
direct trigger of animation via animator
2019-11-01 15:38:30 +01:00
Chikashi Miyama
86a6c66405
modify animator
2019-11-01 13:33:23 +01:00
Chikashi Miyama
a69f121053
Change StateManager interface
2019-11-01 12:06:54 +01:00
Chikashi Miyama
e4d1a9c81f
extend qlist structure
2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713
Merge branch 'skelton'
...
# Conflicts:
# UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
# UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
# UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
# UnityProject/Assets/Scripts/VideoInput/Editor.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
ab662ba326
add basic kinect skelton
2019-10-31 21:08:01 +01:00
max
f27d46f6f6
Max Animator/Animation Demo
2019-10-31 20:15:27 +01:00
Chikashi Miyama
fc8999d26c
skeleton implemented
2019-10-31 18:38:58 +01:00
max
e7e1816efd
Animator Tryout
2019-10-31 18:37:03 +01:00
Chikashi Miyama
1e58aeeb4a
add missing deleted meta
2019-10-31 13:42:34 +01:00
Chikashi Miyama
3f0a2150d1
remove main because it is not main
2019-10-31 13:42:13 +01:00
Chikashi Miyama
955434878a
change structure from pull to push for kinect data passing
2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492
fix error
2019-10-31 10:48:04 +01:00
Chikashi Miyama
15ed32aea0
fix namespace
2019-10-31 10:43:47 +01:00
Chikashi Miyama
8fae5f3707
implement #94
2019-10-30 18:45:05 +01:00
Chikashi Miyama
b6bee77635
add looped trigger
2019-10-30 16:02:20 +01:00
Chikashi Miyama
90afb6b074
accept MMC start/stop
2019-10-30 15:01:06 +01:00
Chikashi Miyama
c87301bf67
add smoother demo
2019-10-30 11:05:03 +01:00
Chikashi Miyama
f47aa9b4ea
add pitch tracking demo
2019-10-29 21:47:06 +01:00
Chikashi Miyama
644a50aa11
Noise detector added
2019-10-29 18:52:09 +01:00
Chikashi Miyama
1acdf7ecea
fix TimbreID demo scene
2019-10-29 17:16:29 +01:00
max
f185621fdf
Cleanup
2019-10-29 16:53:54 +01:00
max
8e795fb3ea
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-29 16:14:33 +01:00
max
ef2a64b16a
Cleanup
2019-10-29 16:13:37 +01:00
Chikashi Miyama
a89bf6e9ae
add timbreID feature
2019-10-29 15:42:02 +01:00
Chikashi Miyama
c0fd668b01
implement #90
2019-10-29 14:32:55 +01:00
max
67d41e333f
Test With VFX Graph and volumetric Fog in "Max Fun"
2019-10-28 23:45:27 +01:00
Chikashi Miyama
2732031f78
add one button advance feature
2019-10-27 22:28:47 +01:00
Chikashi Miyama
2c3f13fc1d
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-27 22:10:22 +01:00
Chikashi Miyama
964ab7f2ee
add state message pass from unity to pd
2019-10-27 22:09:18 +01:00
max
56b2d408e9
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-27 19:49:06 +01:00
max
7ab377b9a0
VFX Graph Test
2019-10-27 19:48:59 +01:00
Chikashi Miyama
768ce1ed0d
change the format of UDP communication from Unity to Pd to ascii
2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c
smooth trial
2019-10-27 15:46:25 +01:00
Chikashi Miyama
1757ace208
add mathematical solution to the stuttering problem
2019-10-27 12:52:36 +01:00
Chikashi Miyama
7b273e2b8a
add midi clock
2019-10-27 11:21:33 +01:00
Chikashi Miyama
386757c9d7
add midi logger
2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739
handle raw midi data
2019-10-26 22:15:30 +02:00
max
53c1b2d7b5
Azure Kinect Demos
...
Bought the asset to test with
2019-10-26 11:04:12 +02:00
max
b44743ba07
Max Shader Graph Advance
...
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
max
b5caf76263
Added Higher Resolution Plane + Create-Plane Script.
2019-10-15 17:13:45 +02:00
max
039e4a27d6
Max Kinect Effect SahderGraph
...
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
2019-10-14 21:13:28 +02:00
Chikashi Miyama
0e391466d8
add kinect to scenegraph example
2019-10-08 23:01:21 +02:00
Chikashi Miyama
53d7b5c498
improve column behaviour
2019-10-08 22:31:27 +02:00
Chikashi Miyama
6215653edf
add spawning by thresholding
2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a
add thresholding
2019-10-07 18:53:36 +02:00
Chikashi Miyama
f645fbbfc9
add some shader graph demo
2019-10-05 20:15:26 +02:00
Chikashi Miyama
cb599bf5ca
refer #62
2019-10-05 18:09:24 +02:00
Chikashi Miyama
67eeb972e6
add spectrogram texture generator
2019-10-05 16:49:30 +02:00
Chikashi Miyama
d00d95859f
refer #60
2019-10-05 14:18:52 +02:00
Chikashi Miyama
a2d9a37e55
add some initial effort for FFT texture
2019-10-05 11:38:46 +02:00
Chikashi Miyama
4a679453af
fix 2019 errors
2019-10-04 21:58:32 +02:00
Chikashi Miyama
6fb1a1fcac
add fix kinect demo
2019-10-04 21:52:26 +02:00
Chikashi Miyama
0dac7a812d
fix VFX
2019-10-04 20:30:18 +02:00
Chikashi Miyama
d668026a93
fix post script demo
2019-10-04 20:15:15 +02:00
Chikashi Miyama
983e3ff7a3
fix mapping demo
2019-10-04 19:17:11 +02:00
Chikashi Miyama
960689def7
update Pd Backend Demo
2019-10-04 15:36:17 +02:00
Chikashi Miyama
377dd40a98
fix #56
2019-10-04 15:35:23 +02:00
Chikashi Miyama
6258bd88c5
removed suspicious materials
2019-10-03 23:03:13 +02:00
Chikashi Miyama
395704e306
add interactive rendering of post process
2019-10-03 21:41:34 +02:00
Chikashi Miyama
67c0da3280
enable VFX from the begining
2019-10-03 19:47:24 +02:00
Chikashi Miyama
56dc655701
update initial value for bin
2019-10-03 19:09:14 +02:00
Chikashi Miyama
d9855e069e
implement FFT waterfall
2019-10-03 19:06:11 +02:00
Chikashi Miyama
7e07f4b2cb
add visual effect graph demo
2019-10-03 11:43:11 +02:00
Chikashi Miyama
59d7a9cc4c
moved PdBackend demo
2019-10-03 11:42:47 +02:00
Chikashi Miyama
837d1bdf85
add ball scaling example
2019-10-02 18:17:08 +02:00
Chikashi Miyama
e23c615465
fix missing link
2019-10-02 14:41:13 +02:00
Chikashi Miyama
1267a9715a
add unit test
2019-10-01 22:20:55 +02:00
Chikashi Miyama
3eca358151
add doc for pd backend
2019-09-30 10:32:22 +02:00
Chikashi Miyama
f6ee141c84
The rectangular selection in the spectrum is serialized
2019-09-29 20:24:16 +02:00
Chikashi Miyama
d6059d5104
FFT Selection
2019-09-29 19:47:17 +02:00
Chikashi Miyama
a04dbcc5d5
Pd backend levelmeters
2019-09-29 18:04:26 +02:00
Chikashi Miyama
e30daa57d9
refactor spectrum viewer
2019-09-29 12:00:16 +02:00
Chikashi Miyama
779e936036
add realtime updated levelmeters in Unity Editor
2019-09-29 00:19:35 +02:00
Chikashi Miyama
78023946cd
close #28
2019-09-28 20:17:39 +02:00
Chikashi Miyama
dd9dfdeb2f
add selection system
2019-09-28 12:53:22 +02:00
Chikashi Miyama
2cf35aaf8e
add pd backend and pd binaries for win
2019-09-25 22:01:13 +02:00
Chikashi Miyama
b807feb2a4
add activation
2019-08-17 18:17:57 +02:00
Chikashi Miyama
b9ab16e31b
add example1
2019-08-17 17:47:01 +02:00
Chikashi Miyama
f1be7f8056
add copyright and build number
2019-07-13 20:24:19 +02:00