Commit graph

157 commits

Author SHA1 Message Date
max
c339918c68 Coded Plane correctly with uvs 2019-11-21 10:44:56 +01:00
max
972e6a6ef4 Spectrogram World Demo Scene (with Problems) 2019-11-18 20:31:44 +01:00
max
f51764016f Make Spectrogram Scrollable (Expose Index)
Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
f6d6b3f1ae fix broken demo 2019-11-13 21:19:47 +01:00
Chikashi Miyama
58131ff037 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
#	UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
2019-11-13 21:17:28 +01:00
Chikashi Miyama
b0fd65e156 change infrared to depth 2019-11-13 21:15:25 +01:00
max
5eb195439e Updated Kinect ShaderGraph Demo
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce Update Kinect Skeleton Scene (Activated SSR Buggy!)
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness

Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4 Force Balls Test
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
29ea4ec5cf fix vfx 2019-11-09 17:05:06 +01:00
Chikashi Miyama
7f474489a4 add blue movement particle 2019-11-09 16:51:15 +01:00
Chikashi Miyama
53a31debfe Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-11-07 23:52:52 +01:00
Chikashi Miyama
36513e54b4 implement point cloud VFX 2019-11-07 23:52:03 +01:00
max
b9360e3fec KinectSceneGraph Damo Fix 2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa add compute shader for creating movement/difference texture 2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831 add kinect point cloud 2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998 add particle emission from right hand 2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a add Joint Bind 2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143 refactor body tracking manager 2019-11-03 15:19:11 +01:00
Chikashi Miyama
66a98d60ba bugfix . #103 2019-11-01 17:13:16 +01:00
Chikashi Miyama
f0f25058b8 direct trigger of animation via animator 2019-11-01 15:38:30 +01:00
Chikashi Miyama
86a6c66405 modify animator 2019-11-01 13:33:23 +01:00
Chikashi Miyama
a69f121053 Change StateManager interface 2019-11-01 12:06:54 +01:00
Chikashi Miyama
e4d1a9c81f extend qlist structure 2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713 Merge branch 'skelton'
# Conflicts:
#	UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
#	UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
#	UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
#	UnityProject/Assets/Scripts/VideoInput/Editor.meta
#	UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
ab662ba326 add basic kinect skelton 2019-10-31 21:08:01 +01:00
max
f27d46f6f6 Max Animator/Animation Demo 2019-10-31 20:15:27 +01:00
Chikashi Miyama
fc8999d26c skeleton implemented 2019-10-31 18:38:58 +01:00
max
e7e1816efd Animator Tryout 2019-10-31 18:37:03 +01:00
Chikashi Miyama
1e58aeeb4a add missing deleted meta 2019-10-31 13:42:34 +01:00
Chikashi Miyama
3f0a2150d1 remove main because it is not main 2019-10-31 13:42:13 +01:00
Chikashi Miyama
955434878a change structure from pull to push for kinect data passing 2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492 fix error 2019-10-31 10:48:04 +01:00
Chikashi Miyama
15ed32aea0 fix namespace 2019-10-31 10:43:47 +01:00
Chikashi Miyama
8fae5f3707 implement #94 2019-10-30 18:45:05 +01:00
Chikashi Miyama
b6bee77635 add looped trigger 2019-10-30 16:02:20 +01:00
Chikashi Miyama
90afb6b074 accept MMC start/stop 2019-10-30 15:01:06 +01:00
Chikashi Miyama
c87301bf67 add smoother demo 2019-10-30 11:05:03 +01:00
Chikashi Miyama
f47aa9b4ea add pitch tracking demo 2019-10-29 21:47:06 +01:00
Chikashi Miyama
644a50aa11 Noise detector added 2019-10-29 18:52:09 +01:00
Chikashi Miyama
1acdf7ecea fix TimbreID demo scene 2019-10-29 17:16:29 +01:00
max
f185621fdf Cleanup 2019-10-29 16:53:54 +01:00
max
8e795fb3ea Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-29 16:14:33 +01:00
max
ef2a64b16a Cleanup 2019-10-29 16:13:37 +01:00
Chikashi Miyama
a89bf6e9ae add timbreID feature 2019-10-29 15:42:02 +01:00
Chikashi Miyama
c0fd668b01 implement #90 2019-10-29 14:32:55 +01:00
max
67d41e333f Test With VFX Graph and volumetric Fog in "Max Fun" 2019-10-28 23:45:27 +01:00
Chikashi Miyama
2732031f78 add one button advance feature 2019-10-27 22:28:47 +01:00
Chikashi Miyama
2c3f13fc1d Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 22:10:22 +01:00
Chikashi Miyama
964ab7f2ee add state message pass from unity to pd 2019-10-27 22:09:18 +01:00
max
56b2d408e9 Merge branch 'master' of https://github.com/chikashimiyama/Soundvision 2019-10-27 19:49:06 +01:00
max
7ab377b9a0 VFX Graph Test 2019-10-27 19:48:59 +01:00
Chikashi Miyama
768ce1ed0d change the format of UDP communication from Unity to Pd to ascii 2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c smooth trial 2019-10-27 15:46:25 +01:00
Chikashi Miyama
1757ace208 add mathematical solution to the stuttering problem 2019-10-27 12:52:36 +01:00
Chikashi Miyama
7b273e2b8a add midi clock 2019-10-27 11:21:33 +01:00
Chikashi Miyama
386757c9d7 add midi logger 2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739 handle raw midi data 2019-10-26 22:15:30 +02:00
max
53c1b2d7b5 Azure Kinect Demos
Bought the asset to test with
2019-10-26 11:04:12 +02:00
max
b44743ba07 Max Shader Graph Advance
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
max
b5caf76263 Added Higher Resolution Plane + Create-Plane Script. 2019-10-15 17:13:45 +02:00
max
039e4a27d6 Max Kinect Effect SahderGraph
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
2019-10-14 21:13:28 +02:00
Chikashi Miyama
0e391466d8 add kinect to scenegraph example 2019-10-08 23:01:21 +02:00
Chikashi Miyama
53d7b5c498 improve column behaviour 2019-10-08 22:31:27 +02:00
Chikashi Miyama
6215653edf add spawning by thresholding 2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a add thresholding 2019-10-07 18:53:36 +02:00
Chikashi Miyama
f645fbbfc9 add some shader graph demo 2019-10-05 20:15:26 +02:00
Chikashi Miyama
cb599bf5ca refer #62 2019-10-05 18:09:24 +02:00
Chikashi Miyama
67eeb972e6 add spectrogram texture generator 2019-10-05 16:49:30 +02:00
Chikashi Miyama
d00d95859f refer #60 2019-10-05 14:18:52 +02:00
Chikashi Miyama
a2d9a37e55 add some initial effort for FFT texture 2019-10-05 11:38:46 +02:00
Chikashi Miyama
4a679453af fix 2019 errors 2019-10-04 21:58:32 +02:00
Chikashi Miyama
6fb1a1fcac add fix kinect demo 2019-10-04 21:52:26 +02:00
Chikashi Miyama
0dac7a812d fix VFX 2019-10-04 20:30:18 +02:00
Chikashi Miyama
d668026a93 fix post script demo 2019-10-04 20:15:15 +02:00
Chikashi Miyama
983e3ff7a3 fix mapping demo 2019-10-04 19:17:11 +02:00
Chikashi Miyama
960689def7 update Pd Backend Demo 2019-10-04 15:36:17 +02:00
Chikashi Miyama
377dd40a98 fix #56 2019-10-04 15:35:23 +02:00
Chikashi Miyama
6258bd88c5 removed suspicious materials 2019-10-03 23:03:13 +02:00
Chikashi Miyama
395704e306 add interactive rendering of post process 2019-10-03 21:41:34 +02:00
Chikashi Miyama
67c0da3280 enable VFX from the begining 2019-10-03 19:47:24 +02:00
Chikashi Miyama
56dc655701 update initial value for bin 2019-10-03 19:09:14 +02:00
Chikashi Miyama
d9855e069e implement FFT waterfall 2019-10-03 19:06:11 +02:00
Chikashi Miyama
7e07f4b2cb add visual effect graph demo 2019-10-03 11:43:11 +02:00
Chikashi Miyama
59d7a9cc4c moved PdBackend demo 2019-10-03 11:42:47 +02:00
Chikashi Miyama
837d1bdf85 add ball scaling example 2019-10-02 18:17:08 +02:00
Chikashi Miyama
e23c615465 fix missing link 2019-10-02 14:41:13 +02:00
Chikashi Miyama
1267a9715a add unit test 2019-10-01 22:20:55 +02:00
Chikashi Miyama
3eca358151 add doc for pd backend 2019-09-30 10:32:22 +02:00
Chikashi Miyama
f6ee141c84 The rectangular selection in the spectrum is serialized 2019-09-29 20:24:16 +02:00
Chikashi Miyama
d6059d5104 FFT Selection 2019-09-29 19:47:17 +02:00
Chikashi Miyama
a04dbcc5d5 Pd backend levelmeters 2019-09-29 18:04:26 +02:00
Chikashi Miyama
e30daa57d9 refactor spectrum viewer 2019-09-29 12:00:16 +02:00
Chikashi Miyama
779e936036 add realtime updated levelmeters in Unity Editor 2019-09-29 00:19:35 +02:00
Chikashi Miyama
78023946cd close #28 2019-09-28 20:17:39 +02:00
Chikashi Miyama
dd9dfdeb2f add selection system 2019-09-28 12:53:22 +02:00
Chikashi Miyama
2cf35aaf8e add pd backend and pd binaries for win 2019-09-25 22:01:13 +02:00
Chikashi Miyama
b807feb2a4 add activation 2019-08-17 18:17:57 +02:00
Chikashi Miyama
b9ab16e31b add example1 2019-08-17 17:47:01 +02:00
Chikashi Miyama
f1be7f8056 add copyright and build number 2019-07-13 20:24:19 +02:00