max
24c7c805bc
Fixed an error
2019-12-06 17:56:36 +01:00
max
a757349071
CylMidiController can drive Timeline forwards and Backwards now
...
Bug: Playback deosnt stop for reverse.
2019-12-06 17:11:43 +01:00
max
2955f202a7
Insta Trig Fixed
2019-12-06 11:25:38 +01:00
max
324816de02
Implement CYLtransitions into MidiTransitionController
...
Closes #121
2019-12-05 22:08:56 +01:00
max
71f1403494
CleanUp TimeController
...
closes #122
2019-12-05 13:37:20 +01:00
max
ca5568e94b
Added MidiTransitionController and Changed TimelineController
...
For Transitions that finish on the next chosen downbeat
closes #120
2019-12-04 19:14:04 +01:00
max
a23babb550
CYLVESTER MIDI Sim in Pd + VFX QList Demo
2019-12-03 22:36:57 +01:00
Chikashi Miyama
7f4e06efc7
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
...
# Conflicts:
# UnityProject/Assembly-CSharp.csproj
2019-12-02 17:34:54 +01:00
Chikashi Miyama
cf9e03fd88
fix bug
2019-12-02 17:33:09 +01:00
strangerattractor
3a69494ba8
VFX Graph Demo Update
2019-12-02 15:18:21 +01:00
Chikashi Miyama
550e4222ad
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
...
# Conflicts:
# UnityProject/Assembly-CSharp.csproj
2019-11-30 11:41:24 +01:00
Chikashi Miyama
705d72fe28
add qlist transition system
2019-11-30 11:40:15 +01:00
strangerattractor
562ec4d823
Add VFX Graph Demo + Kinect Code Comments for 8-10bit topic
2019-11-30 08:46:38 +01:00
strangerattractor
cdc0a7139d
Extended Force Demo
2019-11-27 18:55:11 +01:00
max
c65cd6d0c0
Fixed Force Position VFX Graph
...
Forces can now be applied.
Pixel will return to original position + kinect offset
2019-11-27 14:28:39 +01:00
max
744621f064
Added VFX Graph Tests with ofset from depth texture and forces.
2019-11-26 21:27:01 +01:00
strangerattractor
56247964f5
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-11-25 15:03:13 +01:00
strangerattractor
f5e6f66177
Voxel VFX Graph added
2019-11-25 15:03:03 +01:00
max
5bd781db21
PitchTracking Demo and Small Improvments (Logging)
2019-11-22 18:38:28 +01:00
strangerattractor
d3b5430712
Add Highres Sphere and AnimShaderTests
2019-11-21 21:03:07 +01:00
max
c339918c68
Coded Plane correctly with uvs
2019-11-21 10:44:56 +01:00
max
972e6a6ef4
Spectrogram World Demo Scene (with Problems)
2019-11-18 20:31:44 +01:00
max
f51764016f
Make Spectrogram Scrollable (Expose Index)
...
Also, write Reusable Shader for Spectrogram
2019-11-18 12:37:32 +01:00
Chikashi Miyama
f6d6b3f1ae
fix broken demo
2019-11-13 21:19:47 +01:00
Chikashi Miyama
58131ff037
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
...
# Conflicts:
# UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
2019-11-13 21:17:28 +01:00
Chikashi Miyama
b0fd65e156
change infrared to depth
2019-11-13 21:15:25 +01:00
max
5eb195439e
Updated Kinect ShaderGraph Demo
...
bug found: Kinect texture seems to be actual red channel, not depth channel
2019-11-13 15:33:01 +01:00
max
8771fc96ce
Update Kinect Skeleton Scene (Activated SSR Buggy!)
...
Activated Screen Space Reflections.
Might need to deactivate again due to performance and buggieness
Also Activated High Quality for Lights and Reflections in HDRP and HDRP Pipeline
2019-11-12 19:59:16 +01:00
max
54c8e907c4
Force Balls Test
...
Emmit Particles with one hand
Attract them with the other
2019-11-09 18:42:47 +01:00
Chikashi Miyama
29ea4ec5cf
fix vfx
2019-11-09 17:05:06 +01:00
Chikashi Miyama
7f474489a4
add blue movement particle
2019-11-09 16:51:15 +01:00
Chikashi Miyama
53a31debfe
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-11-07 23:52:52 +01:00
Chikashi Miyama
36513e54b4
implement point cloud VFX
2019-11-07 23:52:03 +01:00
max
b9360e3fec
KinectSceneGraph Damo Fix
2019-11-06 10:53:47 +01:00
Chikashi Miyama
5d966194fa
add compute shader for creating movement/difference texture
2019-11-04 22:39:02 +01:00
Chikashi Miyama
0808bec831
add kinect point cloud
2019-11-03 23:37:01 +01:00
Chikashi Miyama
9d23608998
add particle emission from right hand
2019-11-03 18:27:55 +01:00
Chikashi Miyama
533ee9c14a
add Joint Bind
2019-11-03 16:05:08 +01:00
Chikashi Miyama
646ac34143
refactor body tracking manager
2019-11-03 15:19:11 +01:00
Chikashi Miyama
66a98d60ba
bugfix . #103
2019-11-01 17:13:16 +01:00
Chikashi Miyama
f0f25058b8
direct trigger of animation via animator
2019-11-01 15:38:30 +01:00
Chikashi Miyama
86a6c66405
modify animator
2019-11-01 13:33:23 +01:00
Chikashi Miyama
a69f121053
Change StateManager interface
2019-11-01 12:06:54 +01:00
Chikashi Miyama
e4d1a9c81f
extend qlist structure
2019-11-01 11:41:06 +01:00
Chikashi Miyama
a49e32d713
Merge branch 'skelton'
...
# Conflicts:
# UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml
# UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml
# UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta
# UnityProject/Assets/Scripts/VideoInput/Editor.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
2019-10-31 21:10:29 +01:00
Chikashi Miyama
ab662ba326
add basic kinect skelton
2019-10-31 21:08:01 +01:00
max
f27d46f6f6
Max Animator/Animation Demo
2019-10-31 20:15:27 +01:00
Chikashi Miyama
fc8999d26c
skeleton implemented
2019-10-31 18:38:58 +01:00
max
e7e1816efd
Animator Tryout
2019-10-31 18:37:03 +01:00
Chikashi Miyama
955434878a
change structure from pull to push for kinect data passing
2019-10-31 13:40:44 +01:00
Chikashi Miyama
66907c8492
fix error
2019-10-31 10:48:04 +01:00
Chikashi Miyama
15ed32aea0
fix namespace
2019-10-31 10:43:47 +01:00
Chikashi Miyama
8fae5f3707
implement #94
2019-10-30 18:45:05 +01:00
Chikashi Miyama
b6bee77635
add looped trigger
2019-10-30 16:02:20 +01:00
Chikashi Miyama
90afb6b074
accept MMC start/stop
2019-10-30 15:01:06 +01:00
Chikashi Miyama
c87301bf67
add smoother demo
2019-10-30 11:05:03 +01:00
Chikashi Miyama
f47aa9b4ea
add pitch tracking demo
2019-10-29 21:47:06 +01:00
Chikashi Miyama
644a50aa11
Noise detector added
2019-10-29 18:52:09 +01:00
Chikashi Miyama
1acdf7ecea
fix TimbreID demo scene
2019-10-29 17:16:29 +01:00
max
f185621fdf
Cleanup
2019-10-29 16:53:54 +01:00
max
8e795fb3ea
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-29 16:14:33 +01:00
max
ef2a64b16a
Cleanup
2019-10-29 16:13:37 +01:00
Chikashi Miyama
a89bf6e9ae
add timbreID feature
2019-10-29 15:42:02 +01:00
Chikashi Miyama
c0fd668b01
implement #90
2019-10-29 14:32:55 +01:00
max
67d41e333f
Test With VFX Graph and volumetric Fog in "Max Fun"
2019-10-28 23:45:27 +01:00
Chikashi Miyama
2732031f78
add one button advance feature
2019-10-27 22:28:47 +01:00
Chikashi Miyama
2c3f13fc1d
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-27 22:10:22 +01:00
Chikashi Miyama
964ab7f2ee
add state message pass from unity to pd
2019-10-27 22:09:18 +01:00
max
56b2d408e9
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
2019-10-27 19:49:06 +01:00
max
7ab377b9a0
VFX Graph Test
2019-10-27 19:48:59 +01:00
Chikashi Miyama
768ce1ed0d
change the format of UDP communication from Unity to Pd to ascii
2019-10-27 17:28:00 +01:00
Chikashi Miyama
1e5d72e80c
smooth trial
2019-10-27 15:46:25 +01:00
Chikashi Miyama
1757ace208
add mathematical solution to the stuttering problem
2019-10-27 12:52:36 +01:00
Chikashi Miyama
7b273e2b8a
add midi clock
2019-10-27 11:21:33 +01:00
Chikashi Miyama
386757c9d7
add midi logger
2019-10-26 22:45:33 +02:00
Chikashi Miyama
cf59b7f739
handle raw midi data
2019-10-26 22:15:30 +02:00
max
53c1b2d7b5
Azure Kinect Demos
...
Bought the asset to test with
2019-10-26 11:04:12 +02:00
max
b44743ba07
Max Shader Graph Advance
...
- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
2019-10-16 12:24:21 +02:00
max
b5caf76263
Added Higher Resolution Plane + Create-Plane Script.
2019-10-15 17:13:45 +02:00
max
039e4a27d6
Max Kinect Effect SahderGraph
...
Max Kinect Effect now gives position info from red-channel to shader.
Bug: Resolutio of Z is not very precize.
2019-10-14 21:13:28 +02:00
Chikashi Miyama
0e391466d8
add kinect to scenegraph example
2019-10-08 23:01:21 +02:00
Chikashi Miyama
53d7b5c498
improve column behaviour
2019-10-08 22:31:27 +02:00
Chikashi Miyama
6215653edf
add spawning by thresholding
2019-10-08 00:03:16 +02:00
Chikashi Miyama
25ac95531a
add thresholding
2019-10-07 18:53:36 +02:00
Chikashi Miyama
f645fbbfc9
add some shader graph demo
2019-10-05 20:15:26 +02:00
Chikashi Miyama
cb599bf5ca
refer #62
2019-10-05 18:09:24 +02:00
Chikashi Miyama
67eeb972e6
add spectrogram texture generator
2019-10-05 16:49:30 +02:00
Chikashi Miyama
d00d95859f
refer #60
2019-10-05 14:18:52 +02:00
Chikashi Miyama
a2d9a37e55
add some initial effort for FFT texture
2019-10-05 11:38:46 +02:00
Chikashi Miyama
4a679453af
fix 2019 errors
2019-10-04 21:58:32 +02:00
Chikashi Miyama
0dac7a812d
fix VFX
2019-10-04 20:30:18 +02:00
Chikashi Miyama
d668026a93
fix post script demo
2019-10-04 20:15:15 +02:00
Chikashi Miyama
983e3ff7a3
fix mapping demo
2019-10-04 19:17:11 +02:00
Chikashi Miyama
960689def7
update Pd Backend Demo
2019-10-04 15:36:17 +02:00
Chikashi Miyama
377dd40a98
fix #56
2019-10-04 15:35:23 +02:00
Chikashi Miyama
6258bd88c5
removed suspicious materials
2019-10-03 23:03:13 +02:00
Chikashi Miyama
395704e306
add interactive rendering of post process
2019-10-03 21:41:34 +02:00
Chikashi Miyama
67c0da3280
enable VFX from the begining
2019-10-03 19:47:24 +02:00
Chikashi Miyama
56dc655701
update initial value for bin
2019-10-03 19:09:14 +02:00
Chikashi Miyama
d9855e069e
implement FFT waterfall
2019-10-03 19:06:11 +02:00